Quote
Originally posted by lizwiz:
**Has anyone ever thought about combining all the already posted levels into one big level? It's a real pain changing the data file every time you want to go from say Extemporaneous to the Orthographic universe etc. I wouldn't mind doing it but I don't want to tread on anyone's toes.
I know you guys are doing a great big level, and Dr. Tall is too, but I still in the learning stage with this editor and it would be good practise.
**
Yes, some of us are working on making One Big World. Though, personally, I would not like my levels added into a larger set. I like having complete control over something, even if it is only a little world.
However, if you want more experience making a world I would suggest the following:
Folder and File Set-up:
*Place original in a separate folder called, "Original World File"
*Make another folder with your world's title, "My World" (Or whatever you are calling your world.)
*Make a folder in this new folder with your new levels name, "Level 1" (Or whatever you are calling this level.)
*Duplicate the original world file and place it in the folder, "Level 1"
Before you make your level:
*Open the file in MASCOT, pick the level with the size and backgrounds that you want to use.
*Quit MASCOT and open your world file in ResEdit.
*Click on the file called, "Mlvl"
*You should see a list of all the levels. Delete every level except for the one you chose.
*Rename this level in ResEdit by clicking on it and pressing "command i" also change the level number to level 1.
*Save the file and quite ResEdit.
Making the level:
*Open the file in MASCOT and erase all tiles, sprites, wind, and crunch tiles.
*Begin to make your level. Do this by:
(1) Making a grayscale 72 dpi image in photoshop (or any image editing program) with the same number of pixels as the level. (you can find out a levels size by checking out its Info in MASCOT) Once you make this image draw out a level map in black pen, filling in the full areas. Now Save this image in your "My Level" folder. Then Select All of the image and copy it. Open MASCOT go to the Paste FG Tile map command. Your level map should be pasted in with all its greatness, ready to be touched up. The tiles will not be exactly the way you envisioned them so touching up the FG Tiles will be necessary.
(2) Draw everything by scratch in MASCOT using the tile tools. Takes a long time.
*Constantly Save your level as you work on it.
Testing the level:
*After adding all your sprites, BG Tiles, Scenery, and Xichrons. Save your level, quit MASCOT and test it, by placing the world file in the Ferazel's Wand folder and running Ferazel's Wand.
*Go back into MASCOT and fix any bugs, graphical or otherwise.
Merging the levels:
*Create next new level with a its own world file and folder, as in the steps above.
*After you have finished these levels, make a new world file in the "My World" folder.
*Open this new World File in ResEdit and delete all the levels in the Mlvl.
*Then open the other world files in ResEdit and copy they levels into the Mlvl.
*Edit the info of each level so that it's number's are in order.
Congratulations! You now have a 2 level world, and you can add as many more levels as you want, (to a point)
Hope this helps!
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Bushes are nice 'cause they don't have prickers -- unless they do. This one did. Ouch! -Ralph Wiggum
Extemporaneous since November 2, 2000
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