Honestly, I didn't know that the colision sphere was that powerful either.
Okay, here's another question. Does anybody know how to make "idle" animations?
Here's a concept that I haven't had the chance to test:
During the frame that the player isn't moving (HeroWalkN000 or whatever) give that frame a "go to animation" command and have it go to an animation of the character "idling."
That's as far as I got, and I don't have much time to work on it. Another interesting question to keep the forum alive!