Ambrosia Garden Archive
    • I CAN DO TURN BASED COMBAT!!!!


      Muahahahaha! I AM A GOD!!!! BOW DOWN BEFORE MY SUPREME INTELLECT! HAAAAAAAAAAAAAAA! Thank you, I needed that!
      Yes, it is official: TURN BASED COMBAT CAN BE DONE!
      It was bound to happen someone with a supreme intellect like myself would rise above the masses and show them the true glory of turn-based combat!
      Ready?

      This turn-based combat is very similar to the type that FF uses. OK, deep breath
      This is very confusing, so bear with me:

      First, you create a monster called "Goblin Shaman." Flesh out all his stats and then click on "player contact." (Note, you must give him NO ATTACKS.) Then, create a global called gb_goblinshamanhealth. The first action of player contact is "set gb_goblinshamanhealth to 25.

      OK, now you must create the location with which to teleport to. Make a box with three words: ATTACK, MAGIC, and ITEMS. Use Attack and Magic to Call Event "1", while Items opens the inventory.

      The player: Imperial Shortsword is his weapon, and it does 7 damage. It's EQUIP action is set gb_weapondamage (just created) to 7.

      Event 1:
      Change globals: gb_goblinshamanhealth MINUS gb_weapon damage/ gb_spell damage.
      Conditional: If gb_goblinshamanhealth is equal to or less than 0, use NPC control to delete the shaman.
      Otherwise, go to Event 2.

      Event 2:
      Random 1-50% uses attack. (call event goblinshamanattack)
      50-100% uses magic. (callevent goblinshamanmagic)

      Shaman Attack:
      (First create a spell that does 4-6 damaga to yourself. call it shaman attack) Use spell wizard to cast it on yourself. Pop up a dialog notifying that he did X amount of damage and you have X amount left. Again, conditional, if health is equal to zero, then teleport to start. Then teleport back to the menu.

      Shaman Magic:
      Do the same except maybe more damage.

      Note: at the beggining of the battle show how much health you have.

      OK, there it is! I haven't tried it, so there might be some slight flaws. Of course there are many ways to improve it, like having different attack "styles" (Bash, Dark sliash, etc.) and choosing new magic. Also having the imperial shortsword do random damage using the random action command. Also you could do animations showing the attack/spell.

      Note: Using this, there is no need to create attack animations! Unless you plan to use them as effects.

      Once again, I astound ya'll with me srupperier intallecte.

      Note: I am not even using this for my game, i just thought it would be very nice to help you all out with a difficult subject.

      How I came up with it: Well, I never really believed you couldn't do turn-based combat. especcially in the FF7/8 style. I was thinking about it when I began to write ideas down, and then BOOM. I exploded. (not really, just a synapse connected somewhere and I was blessed with divine knowledge.)

      This is just a way to pay back all of your patience and helpfullness and support (not to just me, but everyone) Today, I gave back to the world sniff

      I LOVE YOU! runs off the stage crying

      P.S. I think this is an occasion for some karma points (hint hint)

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    • don't go and rediscover anything Columbus...
      especially since this is a particularly junky/unsophisticated method...

      ------------------
      (url="http://"http://www.geocities.com/ellrx/index.html")"I'm gonna totally gnaw on your soul, and like floss with your spirit"(/url) visit my site (url="http://"http://www.geocities.com/ellrx/index.html")eLL' Software theNest(/url) (url="http://"http://www.geocities.com/ellrx/index.html")Kane your brother's blood cries out to me..." ~God, didn't think God was iLL like that didja?ż(/url)

      (This message has been edited by ill_a_nois (edited 07-21-2002).)

    • Yes, it is somewhat possible to do it this way, but illanois is right. This is a very clunky way to do it.

      Also, thought I'd point out that:

      Quote

      Originally posted by smodis:
      **Muahahahaha! I AM A GOD!!!! BOW DOWN BEFORE MY SUPREME INTELLECT! HAAAAAAAAAAAAAAA! ...
      **

      Quote

      Originally posted by you
      Please try not to be so cocky!
      ...
      You are, truly, possibly the most cocky, arrogant, and juvenile person I have ever met. Please, remove comments like those from the web board, as nobody appreciates them, except maybe your "superior" mind.

      :rolleyes:

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      Nothing is foolproof to a sufficiently talented fool.

    • OK ill_a_nois and spitfire... if you two are so smart... how would you do a turn based rpg using CS which is not designed for it. (i.e. ALL alternatives will be, by definition, "junky and clunky" kluges.)

      P.S. spitfire... Considering the damage around Showlow... I'm not sure I want any spitfires in Arizona pine forests! 😛

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    • Quote

      Originally posted by Apollo16:
      **OK ill_a_nois and spitfire... if you two are so smart... how would you do a turn based rpg using CS which is not designed for it. (i.e. ALL alternatives will be, by definition, "junky and clunky" kluges.)
      **

      You can't practically. If you wanted it to look more professional, then you could use main locations, Quicktime movies, and globals. Or you could just use smodis' method with monster portraits.

      Quote

      **P.S. spitfire... Considering the damage around Showlow... I'm not sure I want any spitfires in Arizona pine forests!:p

      **

      I'm thinking about moving to Oregon. 🙂

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      Nothing is foolproof to a sufficiently talented fool.

    • Oh my god you're so late I'd even call you a retard... Someone already posted that idea even BEFORE Coldstone was out... Damn...

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      ker-whack

    • (url="http://"http://www.AmbrosiaSW.com/webboard/Forum48/HTML/000687.html")here(/url) mister supreme intellect...

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      ker-whack

      (This message has been edited by Dark Madman (edited 07-21-2002).)

    • /me walks in, sighs. Let's please try to keep our arrogance etc. out of discussions, please? It pains me every time I see a bunch of people insulting each other like this. In the future, I'd like to request two things from people here:

      1. Don't treat your every act as if it were divinely inspired and worhty of ultimate adoration, except as a joking manner. If following the latter course, make it clear by a smiley or something, at least.
      2. Please, when pointing out something's flaws, be civil. that means no mocking of the other person's intelligence, skill at CS, etc.

      I just thought I'd say that, as it seems to have been the general tone of this webboard in the past week or so. If you'd be civil, all of us could have a much more pleasant experience here. Thank you.

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      "Are you a story-teller, Thomas Covenant?"
      "I was, once."
      "And you gave it up? That is as sad a tale in three words as any you might have told me. But a life without a tale is like a sea without salt. How do you live?"
      -Stephen Donaldson

    • I shouldn't have started that. I apologize smodis. I didn't mean to redirect what you had said to ill_a_nois back at you, I just found it somewhat ammusing. Please accept my apologies. 🙂
      I agree with Celchu, let's be civil.
      Sorry again.

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      Nothing is foolproof to a sufficiently talented fool.

    • Quote

      Originally posted by Apollo16:
      **OK ill_a_nois and spitfire... if you two are so smart... how would you do a turn based rpg using CS which is not designed for it. (i.e. ALL alternatives will be, by definition, "junky and clunky" kluges.)
      **

      to truncate/protect my method, i'll give you this:

      it involves
      combating through access blocks
      percent values/conditionals
      dialog boxes

      and is more than a midnight epiphany...sophisticated,sleek,lean,...amphibious 😉

      ------------------
      (url="http://"http://www.geocities.com/ellrx/index.html")"I'm gonna totally gnaw on your soul, and like floss with your spirit"(/url) visit my site (url="http://"http://www.geocities.com/ellrx/index.html")eLL' Software theNest(/url) (url="http://"http://www.geocities.com/ellrx/index.html")Kane your brother's blood cries out to me..." ~God, didn't think God was iLL like that didja?ż(/url)

      (This message has been edited by ill_a_nois (edited 07-22-2002).)

    • Yes, Madman, you have a point, but so do I. That gives the general idea, but not an actual walkthrough for people who don't know how to do it.

      And to all you "advanced users" like spitfire and ill-a-noise, advice is supposed to be given to NEWBIES, aka NOT YOU! Really, advice is supposed to be simple and easy to understand so they can grasp it, and maybe as they understand the workings of coldstone, then possibly improve on it. I'm not trying to teach you masters of CGE anything, I'm just trying to help out the new users.

      Thanks Celchu for pointing out my rudeness, I will try and use smileys in the future.

      Also, for a relative moderate user myself, and for a design specifically suited to real-time combat, I think it will do just fine.

      Thanks again

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    • Smodis, I'm sorry we got off to a bad start, and thats my fault. The truth is that if you're willing to put in a fair amount of work, there is nothing wrong with your method, but that doesn't mean it can't be improved upon. There are limitations with my method, however. The hardest part being printing the health. If one were to use my method, he/she might need to use a map instead of main locations.

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      Nothing is foolproof to a sufficiently talented fool.

    • What's Turn based combat? Do you mean RPG fighting? Most RPG games I know of has that. I'm glad it can be done. I like those games more.

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    • Quote

      Originally posted by MKandChampandChampJr:
      **What's Turn based combat? Do you mean RPG fighting? Most RPG games I know of has that. I'm glad it can be done. I like those games more.

      **

      I think turn-based combat is when people take turns attacking each other...I'm not sure though... 🙂

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      Thank you.

    • Quote

      Originally posted by MKandChampandChampJr:
      **What's Turn based combat? Do you mean RPG fighting? Most RPG games I know of has that. I'm glad it can be done. I like those games more.

      **

      Well, if you have the game/demo of Avernum 3, it is like that, if not, I suppose I will tell you. In avernum 3 (where you have a party, I am guessing you don't have this), you enter combat by walking into someone (from the starcraft version of ff, this is like it). Each side (comp has parties as well) has a turn. Meaning, you go first, with one of your characters. You can set it on auto-combat, and have them all attack automatically instead of having to have each character attack manually. Then, once all your characters have attacked, the comp goes. When he is done, you repeat this process till one of you loses all your guys in your parties.

      For Dark Madman, do not be so harsh on smodis! He might've not known that anyone figured it out before. It is cool he has figured it out on his own. I would've never thought of that. Please, as said before, let's be civil! Do not accuse someone of "being so late" or whatever, because they might not have known of the other thing. Please people, this is a web board, not a "let's write down every message, and when someone brings it up again yell at them and call them stupid" convention. I hate fights, so please, stop being mean to eachother and mocking people, as said before. As the saying goes, if you having nothing nice to say don't say it.

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      Be carefree like the
      bunny; nibble on grass,
      prance through fields.

      (This message has been edited by PinkFluffyBunny (edited 08-11-2002).)

    • Quote

      Originally posted by PinkFluffyBunny:
      **I hate fights, so please, stop being mean to eachother and mocking people, as said before. As the saying goes, if you having nothing nice to say don't say it.

      **

      You speak with a wisdom beyond your years, Bunny but smodis' (ANN) I AM A GOD!!! BOW DOWN BEFORE..... start to his post and condencending tone of his post. caused DM's response. if he wanted to discuss the implamentation of turn based combat there are much better ways to do it.

      But on the brightside the infighting and such has improve in the past week, this topic is three weeks old.

      as The newer members of the board get more seasoned. its nice to have the influx of new ideas.

      ~stray

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      Shift Pattern Graphics at (url="http://"http://shiftprint.com")http://shiftprint.com(/url)
      (BR)
      See CGE_Tips at:
      (url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html")CGE_Tips(/url)

    • Yes, that was too far. Thanks for the compliment. 🙂

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      Be carefree like the
      bunny; nibble on grass,
      prance through fields.

    • hey, i dont know about you guys, but when i saw smodis's post, I laughed... i thought it was hilarious! Maybe it was because it reminded me of a funny person i used to know, and i was used to comments like that, but i was surprised how you guys jumped on him - i mean, he was just excited about his own accomplishment, but oh well, lets just let this go... this topic is very old.

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      I'm not laughing at you,
      I'm laughing with you in
      mind

    • I've also figured out a way to make a poker game in coldstone....I think.

      Can coldstone support ten-didgit globals? If so, ASW may be getting a few card games for christmas.

      By the way... I'm Aro; Photoshopper extrordinare.

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      (This message has been edited by Sage Aro (edited 08-19-2002).)

    • Quote

      Origionaly posted by smodis:
      So you adjust the frequency modulation by -22.6 megahertz and discomboobulate the flux capacitator to redirect the power sorucesksafnsd blah blahsknsfajkfsanlk skj nlkj ??´ˆ?˜djsfja?ĺ˜???ß?ÍÔdeb(dsfÔÍÎÔurFBejfb

      Okaaaayyyy.....

      Well what I'd do is make a spesific scene where this type of combat would be used (to allow for larger battles and add significance to 1-on-1 duels), and fix both the player and the enemy in distant positions, the player becoming equipped with a ranged weapon that makes a slashing animation on the enemy when it hits—and give the enemy a range of spells that would do things such as emulate the player's attack, or other various combat actions.

      This would allow for the rest of the battle system (like spells and items and stuff) to remain as-is, and make it look as if the player and enemy are in a turn-based duel. To add the traditional RPG fight feeling to it (which I wouldn't,) I would probably set some sort of dialogues that would either attack the enemy and do instant damage, or wait a few seconds to cast a spell or use an item.

      When you boil it all down, you've just got two combatants that are fixed in a single movement tile (though separate from one another)