I know how to do a night effect, but I just don't know how to do masks etc. I am trying to create a transparent night effect (a purple mask to put over the screen) that doesn't obscure the players view. First, I did a pct. file animation that worked great but covered the screen (foreground stamp control + background stamp control!). I then thought that maybe pic files cannot do transperancies so I did it with .psd files. They didn't even show up!
Anyway, here's how to do it. Make an animation consisting of purple frames getting darker, then lighter (looping) with a delay of 1400 or something. Then, use stamp control to add it to (this is the part I don't know how to do) CameraX and CameraY. Link this event to Main. The same can be done with rain.
Can someone please explain???
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