Yes, yes, yes I know that the title is harsh, but it does! Now, don't get me wrong, I love Coldstone. If I didn't have an xBox I would be on it all the time, but alas Elder Scrolls 3 keeps calling my name whenever I come near the mouse. Anyways, I know a lot of you are going to scoff at me because you are so loyal (as I once was.) But think, was there any time, when you wished there was a timer, parties, or guards that actually fight for you? For your convenience I have compiled a short list:
1.
THE EVENT SYSTEM
The Bad: In order to make a complex action it requiers many confusing globals, and a whole ****load of other events and event calls. The result? Too many events, a cluttered workspace. The Good: The initial Column, and then the Links. My Suggestion: Why not just have 1 column to start with, and the option of adding more columns? That way, it would be much more compact and less confusion. For example: I open up the new event and it shows me one column titled 1, pertaining to a body on the ground that you can either bury or loot. Then I compile a whole bunch of actions and then decide I need another one to make the loot actions. I hit the new column button, and boom, I have a new one. Using the link button CGE draws a line from my action to the column, showing relativity. Much easier.
2.
SKILLS, GIFTS, ATTRIBUTES, FAULTS
The Bad: Honestly, what good RPG doesn't have skills? Anyone? Diablo 2 does. Baldurs gate does. Morrowind does. No matter what you name them, proficiencies, powers, skills, bonuses, they play a huge role in most major RPGs. This also ties in with the system. I think it's fine, but for the more advanced users, who want more flexibilty, there should be an option to define what exactly Strength does. Or make our own attributes, skills, and faults. How does a Level 2 flamebearer, with 15 Status, 17 flamethrowing, and the ambidextrous gifft, along with the chivarly flaw sound to a Level 2 Swordsman, Strength 14? The Good: You can use globals to define some of this, but it is very time consuming and difficult. My Suggestion: What I said. Have an option for the combat and interaction systems to be user-defined.
CHARACTER ART
Need I say more?
ITEMS
The Bad: Can't make new types. The Good: Nothing. My Suggestion: Also make it advanced user definable.
CLASSES
The Bad: Can't make specific animations for a class (is it really THAT hard?) and have a TINY class description. Ties into Attributes, Skills, etc. The Good: I like classes, except school ones. My suggestion: Do what I say.
Whell that's all for now, but my list is rapidly growing as I get more proficient. My big suggestion:
Why not just make the whole system open-sourced/ended??? For example: Logs in to CGE, and then I window prompts stuff to work on. I click on Combat System, and a new window opens, with a single tab (you know, one of those tabs you click on and drag down to various choices.) I click on it and see stuff like if, but, and, while, etc. I scroll down to IF. Then I click on the New Tab Button. Another one appears. This time it's filled with stuff like the user-defined attributes, gifts, skills etc. Having already done this I choose Fighting Prowess. Then I click on a new one, and this time it's if, not, greater than. I choose greater than. Next I choose enemy's- then Fighting Prowess, then Execute attack script. There I choose animations, etc.
Please, actually consider this rather than thinking of it as usual nagging.
Thanks,
Smodis