Quote
Originally posted by Noel Webster (in another thread):
**Random thought: It would be neat if several of us artsy types could bang our proverbial heads together and create some kind of 'graphics tutorial compilation' for the Coldstone add-ons/downloads page. Each of us could contribute something describing the technique(s) we're using, and we could compile the whole thing into a single pdf file for reference. Since questions about graphic design seem to pop up quite a bit, it seems like this might be a worthwhile endeavor.
I'll volunteer my services ... anyone else interested? :)**
Wow, you took the words right out of my keyboard.
There has been more than one complaint about the graphics (and lack thereof) on the Coldstone CD. This isn't an issue for me personally because I can draw. Others, on the other hand, aren't so fortunate. I'd like to help out where I can.
For starters, for those of you who couldn't draw an egg to save your life, I highly recommend checking out the Game Assets section of idevgames.com. There are several tilesets and character graphics (people, tanks, cars, space ships, etc.) available for download. There may be license/usage issues -- read the readme's!
I also recommend trying Meshwork, available at (url="http://"http://www.codenautics.com/meshwork")www.codenautics.com/meshwork(/url). This is my current tool of choice for creating characters and locations for the game I'm creating. The primary benefit of using a 3D modeling program for character design is that once the character is modelled you can pose it any way you want, which makes directional sprites a snap. I sort of figured this out the hard way; I hand-drew 8 isometric views of my main character before I realized that I only needed to create him once!
Note: There are also free versions of Amapi ((url="http://"http://amapi.idevgames.com/")amapi.idevgames.com(/url)) and Strata 3D ((url="http://"http://www.strata.com/strataproducts/strata3dbase/index.html")www.strata.com(/url)) available for download, although they are both somewhat more complicated to use than Meshwork.
Opinionated aside:
I read one message recently from someone who is waiting for the CD to arrive before starting any development, because the CD has the graphics. At the risk of offending said person, this doesn't make sense to me. I would suggest getting a game to work and to work well before worrying about what it looks like. Use a rectangle as a character if you have to. There is much to be done in game development before you ever have to start thinking about graphics.
Which reminds me: Anyone who is serious about game development should go to (url="http://"http://www.gamasutra.com")www.gamasutra.com(/url). There are some highly informative and helpful articles covering just about every aspect of game design/development.
I hope this gets the ball rolling. Great suggestion, Noel! Perhaps when I'm less busy working on The Greatest Game Ever Made (working title) then I'll contribute some artwork to our very own Coldstone Game Assets section.
I'm looking forward to hearing from other 'artsy' types about their techniques!
(This message has been edited by Lungfish (edited 03-12-2002).)