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Originally posted by thebeagle:
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You said you were working on a graphical game as opposed to a tile-based game. I assume this means you are doing all the background artwork/etc. for your game.
I wondered how you were doing it, what kind of programs you were using, and if you have any advice? I would much prefer full backgrounds to tile based 'mostly outdoors' type game. My attempts at drawing a convincing and quality indoor scene have been laughable at best. Any thoughts?
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Basically, I'm drawing all the graphics using plain ol' pencil and paper and scanning them into the computer using my bargain-basement UMAX Astra 6400 (I bought it new for $45). Dirt-cheap scanners are the way to go for game artists, because you don't need to worry about resolution quality above 72 dpi.
Once scanned, I color the images using a Wacom Intuos and Painter Classic, which comes free with all Wacom tablets. Of course, Painter Classic doesn't have all the features of the full version, but it's still pretty dang powerful for bundleware. The Intuos tablets are kind of pricey, but I've also worked with the Graphire, which retails for less than $99 and would probably meet the needs of most game artists.
Using a graphics tablet raises the obvious question about why I need the scanner to begin with, since I might as well be drawing everything on the computer, right? Unfortunately, although I've worked with graphics tablets for almost four years, I still can't draw nearly as well with a tablet as I can the old-fashioned way, and I've met a lot of other artists who share the same opinion. Thus: pencil for drawing, tablet for coloring.
To be fair, the style of my game is very cartoony and anime-ish. If you're going for a more photorealistic approach, you might need something more advanced than the system I'm describing, not to mention very good drawing skill. However, no matter what style you're aiming for, don't feel you need to be a Photoshop guru or own thousands of dollars of high-end equipment to make good digital art. With a little creativity, even the simplest graphic software can produce eye-catching results.
To see an example of the technique I'm describing, check out my post in the Coldstone Image Gallery. It's a little rough around the edges, but should give you an idea of what's possible.
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"A wise man speaks because he has something to say, a fool speaks because he has to say something." -- Plato
(This message has been edited by Noel Webster (edited 03-09-2002).)