Now, my knowledge of coldstone is limited, but I've really been diving into it the past few days and I consider myself to know a good chunk of the program... I've even taken out a request because I remembered how to fake it.
Listed in order of how much I'd like to see them in coldstone:
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Add multiple levels of access (sea, walls, land, etc.) and make it so certain things can ignore certain levels of access. Such as a ship can go on sea but not on land, a winged monster can fly over gaps and ridges but not through walls, my writer's character can go in water but not over gaps, etc. That way, not only will total freedom in world traveling become a reality, but a lot more monster ideas will become possible.
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make a game able to store a saved location (or hopefully more than one?) for long periods of time. Such as, being able to recall like in ultima online. I find the save location event incredibly useful, and it would be far more so if it weren't so limited...
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Make access a choice in conditional events. Example: If access is equal to 1 (which I'm using for land), play an animation of the airship landing, then change to player. If access is greater than 1 (sea, mountains, deserts), then play the animation of the airship crashing, game over.
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Make gender a factor in coldstone. Add && tag values for he/she, his/hers, him/her, etc. and add event items for gender. It would also be nice to have gender be a conditional event choice.
If you're Dee, thanks for reading this! If you're Andrew..... ..... ... ...Hi! If you're anyone else, please don't ask me what I'm talking about in this thread. I'd be happy to help you with your questions and problems in another thread.
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