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Originally posted by Kireck L:
**Amen to THAT. Dee, where are you when we need you? Atleast he's working on Coldstone.
**
I'm working ;). Coldstone does have a pause call that you can activate/deactivate with the event system. During pause, the screen is dimmed (look at PoG) and nothing move. Any click on the screen is ignored as well as the control keys. Global keydown events are still fired though.
HOWEVER, Coldstone also has a Freeze player ON/OFF call (and a similar for all other characters on screen) that we use to freeze the player during in-game cut-scenes. Maybe something could be worked from there...
There is so much thing that can be done with imagination and Coldstone. I sometime surprise myself by discovering that I could do a neat thing by combining feature X, Y, and Z in an unsual way. The (url="http://"http://www.ambrosiasw.com/games/pog/trinity/Trinity 004.jpg")archery range(/url) in the upcoming (url="http://"http://www.AmbrosiaSW.com/games/pog/trinity") Trinity plugin (/url) for (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) is a good example of that. It really adds neat original stuff in PoG.
Now back to work, I have a Coldstone package to finish!
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Dee Brown
Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url)
(url="http://"http://www.AmbrosiaSW.com/news/upcoming/coldstone_betashots.html")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers
(This message has been edited by Dee (edited 10-20-2001).)