Tsk, tsk.
When you design games, you need to look for some originality if you want to be innovative and attract more people.
There are many other systems to cast magic. One that I think is quite interesting is the sacrifice of a poor woodland creature to cast your spell. (Blood magic if you will) More powerful spells require the sacrifice of larger and more intelligent creatures, so to cast a very powerful spell, you've got to go sacrifice your brother. Though this is not so original in books, this concept is almost untouched in gaming, likewise there are other, less common ways to explore magic.
Of course, Coldstone may not support these other magic systems in any such way, but... THen again, I can think of a few ways to get it to work.
I'm not encouraging anyone to follow the magic system that I've dictated above... Just remember that there is only so much room for Diablo/Baldur's Gate/Exile/D&D; clones.
Show your mac side, think a little different.
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