Ambrosia Garden Archive
    • Quote

      Originally posted by chill_rx:
      ****moderators:: Speaking of, read my new sig , I kno longer am at that email address so if you feel the need to warn or lower my Karma then---

      **

      :beep: Hi, this is the moderators. The idea of the email address is so you can be contacted -- we will continue to try to contact you through this address, because it is what you have listed. If it is no longer your current address, please update it. Thanks. :beep:

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      I realize that I am on the lower slopes of the mountain. I have crested the easiest, and as I gaze with hope upwards, I know that discipline will be needed to reach the highest peaks of understanding. This is my goal.

    • 😉 if the games good, don't look before you buy 😉

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      (i) The Dursleys had not changed much in the ten years that had passed, the only thing that was different was the pictures on the wall. Before, they looked like a pink beach ball wearing different colored bobble hats. (i)

    • Quote

      Originally posted by theGlueBubble:
      **:beep: Hi, this is the moderators. The idea of the email address is so you can be contacted -- we will continue to try to contact you through this address, because it is what you have listed. If it is no longer your current address, please update it. Thanks. :beep:

      **

      Hey 'Bubble, I don't use that email for a very specific and personal reason,...therefore don't cop an attitude,
      the only reason I've ever been contacted about anything is to be threatened(brent) or told I'm banned(necro) or that i'm
      a (insert your favorite 4 letter word)...My email will be added and at that point both of the option buttons at the bottom of the profile form will be set to "NO", anyway.

      One Love

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      "...hey don't I drop to -10 before I get banned."
      "Illinois, I can use IP's from Hawaii, besides its summer I travel"
      I, The Chill! hereby do agree to abstain from all predatory actions on said ambrosia board,sorry about that brenty"

    • Quote

      Originally posted by chill_rx:
      **Hey 'Bubble, I don't use that email for a very specific and personal reason,...therefore don't cop an attitude,
      the only reason I've ever been contacted about anything is to be threatened(brent) or told I'm banned(necro) or that i'm
      a (insert your favorite 4 letter word)...My email will be added and at that point both of the option buttons at the bottom of the profile form will be set to "NO", anyway.

      One Love

      **

      Ok -- that's fine.

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      Will I be the willow or the rod? You decide.

    • Quote

      Originally posted by theGlueBubble:
      **Ok -- that's fine.

      **

      : :ponders your sig::"willow or the rod" Neither, if you've ever been hit with either you know it i'n't much of a choice...
      I think the strong B/d implications in your sig, bely a deep case of taking this mod thang a lil' too serious ...

      Karma is counter productive, it is also fustrating if you've ever
      ::begins droppin' knowledge at the speed of sound::
      had a bad karma in a game and tried to eneter a town and everyone tried to kill you on site then you can relate, it prevents you from finishing the game and reaching all of your objectives , anyway you can use karma in a different manner other then like in Ultima, for example you could do Karma like the luck stat in all other games the better your karma the less chance of random battles,higher escape percentage, critical hits etc,... tha way you can still finish the adventure if you behave like the stuff on peoples shoes, you'll just get the tar beat out of you...

      ...So Says The Chill !

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      Had to change my signature , made me look like a soft punk...speaking of go cop that single By Fatlip: 'What's up FatLip'... SO SAYS THE CHILL!
      I shot the sheriff the deputy and head of bank treasury, some mounties in the bounty got a big bounty stressin' me...-MosDef

    • Quote

      Originally posted by saphfire:
      **Karma, is an attribute stored as data in the global variables (at least in the pre-Ambrosia betas). You can have unlimited (or almost) global variables. These global variables can be altered or used via events. Therefore, an endless number of possibilities arise in there use.

      **

      Aaah the good old days, this baby would've been released almost a year ago 'fore Ambrosia began publishing it...BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO... hiss

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      Had to change my signature , made me look like a soft punk...speaking of go cop that single By Fatlip: 'What's up FatLip'... SO SAYS THE CHILL!
      I shot the sheriff the deputy and head of bank treasury, some mounties in the bounty got a big bounty stressin' me...-MosDef

    • Quote

      Originally posted by chill_rx:
      **: ponders your sig::"willow or the rod" Neither, if you've ever been hit with either you know it i'n't much of a choice...
      I think the strong B/d implications in your sig, bely a deep case of taking this mod thang a lil' too serious ...

      **

      Naw, it refers to something completely different.

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      Will I be the willow or the rod? You decide.

    • Quote

      Originally posted by chill_rx:
      **
      Karma is counter productive, it is also fustrating if you've ever had a bad karma in a game and tried to eneter a town and everyone tried to kill you on site then you can relate, it prevents you from finishing the game and reaching all of your objectives , anyway you can use karma in a different manner other then like in Ultima, for example you could do Karma like the luck stat in all other games the better your karma the less chance of random battles,higher escape percentage, critical hits etc,... tha way you can still finish the adventure if you behave like the stuff on peoples shoes, you'll just get the tar beat out of you...
      **

      now, people are (I'm sure) going to spout out with replies like "nah, Chill just likes to play the bad guy, so he doesn't deserve to get hero benefits, blah, blah blah." well, I've gotta say that I agree with the chill here (and I think people take board personalites a little too seriously). Karma has, so far as I've seen it, rarely been implemented effectively in games. I'm a moma's boy when I'm playing RPGs, so I never dip my cup into the pool of evil for a drink. Still I find karma problems at every turn. Once your karma drops to a certain point in most games, you can never recover it, and it doesn't always get registered in the right way -- even in the most advanced of games. for instance:

      in Baldur's Gate (in which I played one righteous SOB of a character), I discovered the problem that when you kill town guards or civillians that have been proclaimed "evil" by your sources, your group karma gets lowered. now, it makes sense that the unsuspecting townsfolk would take offense at your grievous actions, but your own partners? I think not. those with the inside scoop should not lower their oppinion of you when you do something for the accepted group good.

      that's only a single example, but I encounter annoying little issues like that wherever I seen karma implemented on a global scale. sure, say what you'd like about morality being difficult in the real world, but these are games. you're building an enjoyable product, not a realistic one. so, I'd say either stay away from it (chill's solution was quite good), or really, really get it down pat.

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      Do not follow me for I may not lead. Do not lead for I may not follow. Do not walk beside me, either. Just leave me the hell alone.
      -Jedi

    • Quote

      Originally posted by jmitchell:
      **I discovered the problem that when you kill town guards or civillians that have been proclaimed "evil" by your sources, your group karma gets lowered. now, it makes sense that the unsuspecting townsfolk would take offense at your grievous actions, but your own partners? I think not. those with the inside scoop should not lower their oppinion of you when you do something for the accepted group good.
      **

      I know, that's so stupid.

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      The greatest author: Douglas Adams 1952-2001

    • Quote

      Originally posted by chill_rx:
      **Karma is counter productive, it is also fustrating if you've ever
      ::begins droppin' knowledge at the speed of sound::
      had a bad karma in a game and tried to eneter a town and everyone tried to kill you on site then you can relate, it prevents you from finishing the game and reaching all of your objectives , anyway you can use karma in a different manner other then like in Ultima, for example you could do Karma like the luck stat in all other games the better your karma the less chance of random battles,higher escape percentage, critical hits etc,... tha way you can still finish the adventure if you behave like the stuff on peoples shoes, you'll just get the tar beat out of you...

      ...So Says The Chill !

      **

      However, if executed delicately, could produce extraordinary results in freedom and non-linear gameplay. Sure, you're banned from Galoshiga, but the Pirates of Kesha Bay are now hiring. You've been with the Alliance, fighting the forces of Drakma, but then they get pissed off at you, so you become a turncoat, and actually get to play the part of the villian. If there are equal oppurtunities for both sides and a good balance of gameplay, the possibilities are endless.

      Saphfire

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    • Actually, now that I think about it, I rather like the idea of Karmana. It explains

      a.) The enormous political leverage held by the Elven Healers... since Elves live for so long, and Healers, well, heal, their power is practically limitless. If they all got together, they could destroy the world, oh... about... hmmm... seven times over.

      b.) The lack of Necromancers. According to previous thingies I've written, a bunch of Necromancers once ruled the Southlands and portions of the Westlands, before they mysteriously lost their powers and were eaten by wild carrion goats in the deserts. With Karmana Theory in place, they would have forgotten how to 'toe the line', doing things like helping children across the street and feeding starving families, and then using the resulting Karmana to summon up a horde of zombies to raze the town..

      Of course, this none of this really fits with the Goblins. The Goblins depend on magic... magic fuelled mutations keep the gene pool diverse (It's the only way, as the reproduce asexually), magic keeps their machines working properly, as its impossible for something like Laser Guided Coal Powered Stilts, With Six Different Collector Colours to work on logic alone. Any suggestions on how I can get Karmana to work without fundamentally changing the way Goblins and their stuff work?

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      Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars, cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.
      "The Hitchhiker's Guide to the Galaxy has this to say on the subject of flying.
      There is an art, it says, or, rather, a knack to flying.
      The knack lies in throwing yourself at the ground and missing."