I've a couple questions about the game engine that I do not recall being adressed in the detail I'm looking for. I'm assuming with this post that parties will eventually be supported, so if you don't know the answer, just reply that you don't.
The first deals with chatting it up with the townfolk and such. Will we be able to have scripted dialogue, as seen in traditional console RPGs? I saw nothing of that sort in the POG movie, which is why I'm inquiring. If so, can it be branched with "if" statements, such as "if character is in group (supposing multiple characters are supported, which if not, then I need not worry anyway), then that character or other character say/do this." The same may also be done for special items and events, no?
Next is Battles. Will we have all control over battle animations, such as making a character swing his sword and causing a translucent light to pierce the enemies? Also, can we script combo attacks, whereas two or more characters work together (again assuming) to deal the damage?
Finally, I know that the topic of changing weapon appearance was brought up in the past, in which locals replied that this can be achieved with sprite changing. Since this will simply not do for it's complicated nature, could you have it where sprites are rendered with hotspots in which to hold the weapon, and weapons rendered seperately, to acheive the effect or replacing the hotspot with the selected weapon?
Saphfire
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