@kroc-camen, on Dec 1 2006, 12:00 PM, said in Suggestions for 1.0.1:
That was me, I'm registered now.
1. Without straffing it can take an annoying amount of time to kill a simple turret, and you can end up losing a great amount of health simply by manouvering difficulty. It's more annoying than it is challenging. This is probably the main thing that puts me off the game, everything else is very good.
2. Saving doesn't work for that. When you reload, the enemies are back. Again, it's something that's more of a chore than it is gameplay.
I understand how you feel, as I had to fight that boss many times each time I played through the game. I suggest that you just learn to dodge around things to the boss corridor. It is a fairly short run, and you shouldn't take more damage than you can recover from rocks.
@tenebrous, on Dec 1 2006, 03:08 PM, said in Suggestions for 1.0.1:
I downloaded and played SK4000 and here are my impressions...
First, the look-and-feel is awesome. I love the concept, the tutorial, the graphics, and the music. You've successfully captured what a lot of us were drawing when the teacher wasn't looking.
However, the game is just way too hard. In the coin-op days, we'd avoid a game like this because someone had "set the difficulty level too high". See all the kids found out if the arcade owner was trying to jack the customers by making the games hard, and they found out quickly. If this were a coin-op, then you'd easily lose a dollar before you'd even get by the first boss. No fun!
So, why does it take a ton of hits just to blow up rocks? I had to keep the fire button down the whole time. There's no strategy in that. Even the minor bad guys (except for the fly-like creatures) take forever to destroy. They shouldn't. The tiny bugs should take one hit, the larger bugs three to four, and the rocks one.
The first boss is way, way, too hard. If it touches you, you die. Come on! You end up dying before you even figure out what hit you, and then you have to go all the way back to the beginning. (Yes, playing from a saved game makes you start over, at least on level 1). A level 1 boss should have about 1/2th the strength of this guy and probably half the size, too.
The thing that made the original video games fun is that they gradually got harder; modern video games have forgotten that lesson and make everything difficult right away. That scares off many more people than it attracts.
Well, it is always a challenge with this sort of game to strike a balance that satisfies most casual and hardcore gamers. I understand where you're coming from; I was a bit put off by the first boss as well. But I don't think it or any other sections of the game are unfair- they just demand that you get better at flying your ship. And it has been my impression that different people tend to find different parts challenging.
It never seemed to me like it takes a ton of hits to destroy stuff, so I can't say much about that. However, as you advance and your weapons get more powerful killing some things, like rocks, will naturally get quicker. You also don't want rocks to break accidentally, or you could waste powerups.
Oh, and you don't always die when you touch the first boss- only when he charges or crushes you. I suggest keeping your distance, staying near the entrance, and above all not letting those evil birds get to you.
edit: gah, double posted.
I can fix that - ZP
This post has been edited by Zacha Pedro : 01 December 2006 - 07:25 PM