Quote
Originally posted by Skyfox:
**Some thoughts.
"Greetings player, since you have just graduated from training, and still have the skills fresh on your mind. We are going to give you your first taste of real action. As you know, there are roving bands of pirates who are attacking supply freighters carrying precious cargoes between planets. An SOS call has come in from the (CF1, SFS)(CF2, FWCS)(CF3, PRTS) Name. We are scrambling you to chase off the p attacking it. Then escort it home.
**
sounds good, maybe slightly comic additives to the brefings, like words coming out wrong because of bad transmitions, or somthing. dont leve it to me though or it will come out like a small pile of marsh gass expelled from a hummingbirds insert word here.
Quote
Originally posted by Skyfox:
**
Another problem: There is a slight problem with doing this alter action thing. Firstly, about the fighter...
As you said patrick, when you target a station, and send the fighters to it, then they will automatically launch the Teams. When sending a bunch of fighters, you get something like 10 ATeams floating around in space. This can be fixed by making it so that the AI won't use it whenever they are targeted to a station. Then you can just do it manually. The only problem with this is, that the enemy wont use it either.
**
you will just have to be carefull with your fighters then, wont you. And you can make it so they dont fire at your own stations, its in one of the flag menus (not the use for attack/defence thing, keep that on use for transport thingy.)
Quote
Originally posted by Skyfox:
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Thanks 9024! the fighter works great!
**
yay, actual acnologment of my programing skills, not just the "oh, thats good....... slightly intrested smile " that i usualy get.
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"Time is only a guide
line"