Ignore Pallas. His brain's fried at the moment and he can't think straight
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Originally posted by Count Altair El Alemein:
Tracking lasers: Can it be done?
Quite easily. Human Gunships have them, just they're not very good at shooting down small fast stuff because they're slow and don't do much damage. Make them turreted, make them fast.
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Originally posted by Count Altair El Alemein:
What happens if you have mission briefings in a net level?
Absolutely nothing happens. It won't play the briefing, but if you have a prologue, it will show up as the description for the Net Level.
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Originally posted by Count Altair El Alemein:
Is there any way to have a stasis-field type weapon?
The Cantharan Gateship has one. Pallas' suggestion works too, but it's too complicated. Just give it an ALTER > OFFLINE command to paralyze the target.
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Originally posted by Count Altair El Alemein:
Can you simulate more than 3 placement values on a ship's weapon?
If you mean giving a ship more than 3 weapons, yeah there are ways around that. I use the Activation feature of the actual ship. Make the firing rate the Activation Interval for the ship you want the 4th weapon on, and make the weapon activation sequence under the actual ship activation sequence. I've managed to make a "fourth weapon" that senses whether or not the enemy ship is near; if it is, it fires a turret shot. Again, Pallas needs some brain rest.
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Originally posted by Count Altair El Alemein:
Can you fire 2 seperate shots from different parts of a ship at once?
Sure, just make the weapon create two different shots, each with a distance range of whatever. Of course, if you're talking beams, that gets complicated, and if you mean parallel beams, that gets even more complicated.
In StarLance, I have a fighter that fires two parallel kinetic beams at once. The pilot can chose if he wants to fire the gun on the left wing, the right wing, or both at the same time. How? Just put the gun in two weapon slots.
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Originally posted by Count Altair El Alemein:
Forward arc weapons like in EVO?
It's all just a matter of putting the gun at the front of the ship and setting the appropriate bullet properties.
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Time is the best teacher, yet it kills all of it's students.
(This message has been edited by Slug (edited 06-30-2001).)