Ambrosia Garden Archive
    • Chapter 2B


      If you'll check the Chapter One of the RPG, it was mentioned that there might be a chapter 2a and 2b, 2b being the boarding of the carrier. Because I'm so nice, I went and started the 2B. This takes place at the same time as chapter 2A, so if you want to participate, you'll have to not be in 2A, or make a temporary character. Your pick.

      <Message From: HighCommand@MilitiaControl.Gov>
      Message to the10th Elite EVAT Squadron Commander:
      I have been informed that your work on EVAT Battle Suit 628 Model A and B has been completed. I would like your Squadorn to move out immeadiatley to capture and board the Cantharan Carrier, as a test of the quality of the new EVAT Battle Suits. Accompanying you will be the 76th EVAT regiment, Charlie Company, those that are not currently applied to different missions.

      Militia High Command

      Well, looks like we're moving out. Anyone want to join me and my Squadron? You have 43 Hours to decide, as of now.
      Chapter 2A, or Chapter 2B?........

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      "If history is to be changed, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh."

    • Rear Admiral Jager reporting for duty, SIR!
      /me does a little salut
      you get the point 😛
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    • Uh, this wasn' going to be an EVAT mission. The pirates were going to take it...

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      "Welcome to our Pirate outpost. Please enjoy your stay, and realize that any irregular actions can and will be used against you in the afterlife."

    • I guess we are going to help them

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    • Why dont we go find our own??

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    • I have an Idea. We could be doing it as a training mission. Such as an old carriar that is used for training puropes. And our teams go in to practus clearing it out. But little to our knolage the ship actualy has Bots on it with the intention to kill us due to a malfunction in the main computer. And we could release more Aliens if we get board....

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    • I have a BETTER idea. The pirates trick us into clearing out the Carrier FOR them. Anyone think that idea works?

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      "If history is to be changed, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh."

    • What ever works as you said. GR is down so go on IRC in chanel #STEV ok dan?

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    • dan whats your email? It doesn't say

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    • Jager, I don't have IRC.

      Sgtmoattar@aol.com

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      "If history is to be changed, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh."

    • Jager, if you read this in time, please make a post on this topic at EXACTLY 12:00 PM your time. I will then tell you if I get how to use IRC yet or not. OK?

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      "If history is to be changed, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh."

    • Quote

      Originally posted by Danielnma:
      **I have a BETTER idea. The pirates trick us into clearing out the Carrier FOR them. Anyone think that idea works?

      **

      Not really. Because you'd get courtmartialed even if you were tricked into it. Ishimans like diversity. They don't like defending races that go off and violate the borders of Cantharan space a couple months after setting them.

      So this is what I get for trying to maintain an actual plotline...

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      "Welcome to our Pirate outpost. Please enjoy your stay, and realize that any irregular actions can and will be used against you in the afterlife."

    • I like your plot line. so what can we do?

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    • How about this as an idea :

      A derrilict cantharan carrier has been seen misteriosly jumping randomly through space, it was last spoted near a human cavilian trading outpost, and has now appered in the wolf 359 syistem reported to be caught in the gravitational pull of the star. the watsa name squad being the nearist has been asigned to investagate. the pirates have been following this ship too, and want to find out how it can jump such large distances without gateship help.

      Sounds abit like a star treck episode (aahhhh help!!).

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      "Time is only a guide
      line"

    • ok, perfect, but wolf 359 is in EV NOVA 9024.
      I'll accept 10 people, and launch is in 48 hours. There are 8 slots left.
      Jager and I have 2 slots taken up, any other takers?

      Plan: We fight the Canths by means of an unholy alliance with the pirates, then we fight the pirates, every man for himself. Meanwhile, one of our ofciers finds a strange new breed of Cantharan hidden in ship's hold, far more power than we ever imagined....

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      "If history is to be changed, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh."

    • Well we are brining our squad with us now 😛

      Jager

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      "Where are the monsters?" "The monsters are busy, please hold." "Killing the magician?" "No, making more little monsters." -Daniel and Jager playing D&D;
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    • Quote

      Originally posted by Danielnma:
      **ok, perfect, but wolf 359 is in EV NOVA 9024.

      **

      I only used the name wolf 359 because its the only one i could remember, and icouldent say it appered in the sol syistem because then the watsa name squad wouldent be the closest.

      9024 jumps at the chance of being in this RPG.

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      "Time is only a guide
      line"

    • Forget it, do whatever you want.

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      "Welcome to our Pirate outpost. Please enjoy your stay, and realize that any irregular actions can and will be used against you in the afterlife."

    • look, we have the pirates and thare modifyed ships going after the carrier who have been planning this attack for a wile and have wached it for just as long. then there is the assult squad who have no idea about this carrier and are coming relitivly un prepaired, the pirates can easily take the EVAT squad hostage so the plot is still focused on the pirates and the capture of the carrier. This meens no contracts and no amasing escapes by the EVAT teem untill at least the major secret of the carrier has been found out. just to keep the story line moving smothly. (this is only a sugestion)

      Pallas Athene:
      All im doing is expanding on the same idea to make it fit and so every one how wants to can participate. its not like its hard or any thing and in your posts all you sed was that it was a Cantharan carrier that you were going to attack with these special gunships, you dident say what state it was in or any thing so tecnicaly my modifyed idea fits in perfectly with the story line as long as the pirates are the ones that are in controle of the main bording action.

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      "Time is only a guide
      line"

      (This message has been edited by 9024 (edited 05-05-2002).)

    • Look, the storyline has been pretty much killed anyways. And in case you're wondering, it's not a special Carrier at all. The only thing I needed to do was take a few Cantharans hostage.

      There is absolutely no reason for a run-of-the-mill Cantharan Carrier to be on the human side of the border, absolutely no reason for a Human EVAT team to be on the Cantharan side of the border - and absolutely no reason for me to bother anymore if no one's willing to allow ME to develop the storyline.

      Edit: Actually, go ahead with your idea. If you won't mind me hijacking the ship after you capture a few Cantharans, it shouldn't make a difference.

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      "Welcome to our Pirate outpost. Please enjoy your stay, and realize that any irregular actions can and will be used against you in the afterlife."

      (This message has been edited by Pallas Athene (edited 05-05-2002).)