Just making a list of weapons/techs in the empire. There are 2 technologies in the empire, 'discovered technologies' and theories.
Discovered:
Atomics: Used for nuclear-related weapons (missiles), fusion weapons (torpedoes), used to power ships (fusion reactors) and for plasma weapons.
Quantum: Used for lasers, radon beams, advanced computers.
Electromagnetic: Particle beams (long range weapon, affected by stasis fields, powerful), magnetic fields (deflects particle beams)
Theoritical:
Advanced Quantum: Stasis fields.
Multi-dimensional mathematics: The Jump.
Tachyon Physics: Tachyon detection (makes the Reflection Field possible)
Now we have constructed a beautiful weapons model and I want to explain it
Lasers: Range: Extreme.
Purpose: Destruction of an enemy's stasis field generators.
Affected by Stasis Field: No.
Deflected by: Reflection Field if frequency is detected (4 second delay). Reflective Armour (military class armour).
Damage: Extremely powerful microscopic sized incisions.
Missile (Standard): Range: Medium
Purpose: Destruction of an enemy ship.
Affected by Stasis Field: Yes.
Deflected by: PD weapons.
Damage: Very powerful area of affect radius, (compact atomic explosion.)
Missile (Rammer): Range: Long
Purpose: Destruction of an enemy ship's stasis fields using incredible acceleration.
Affected by Stasis Field: Yes, but to a limited degree.
Deflected by: PD weapons.
Damage: Very compact atomic explosion.
Missile (Nuke-ton): Range: Short
Purpose: To create a nuclear shockwave outside a stasis field.
Affected by Stasis Fields: Yes.
Deflected by: PD weapons (if they can...)
Damage: A large radiation and shockwave spread over a large area.
Torpedoe: Range: Unlimited.
Purpose: Destruction of an enemy ship.
Affected by Stasis Field: Yes.
Deflected by: PD weapons.
Damage: Extremely powerful compact fusion explosion.
Particle Beam: Range: Unlimited with comparative inaccuracy.
Purpose: Destruction of an enemy ship/stasis fields.
Affected by Stasis Fields: Yes, but not effectively.
Deflected by: Electromagnetic Fields at anything but short range.
Damage: Extremely forceful particle stream.
Defenses:
Stasis Field: Range 3-10 kilometres around a stasis orb.
Effect: Slows all incoming matter by a factor of 10.
Purpose: To allow PD weapons to destroy all incoming matter.
Counter: Rammers, lasers, particle beams.
Reflection Field: Range 30+ kilometres
Effect: Configures an electromagnetic field to absorb an incoming laser.
Purpose: To protect ships from lasers.
Counter: Fire at a range below it's abilities to detect in time.
Electromagnetic Field: Range 1000+ kilometres
Effect: Destroys the electromagnetic coherency of a particle beam, rendering it a random spread of particles.
Purpose: To protect ships from particle beams at medium+ range (reflects beam)
Counter: Destroy it with non-electromagnetic weapons.
Whew, I hope I don't stuff this whole thing up by typing too much
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There are only 3 kinds of people: those who can count, and those who can't.
(This message has been edited by Joveia (edited 12-16-2001).)