@qaanol, on Jan 9 2011, 02:31 AM, said in MissionComputer: The Saga Continues:
Something I thought of that would be nice: a quick way to view government relationships.
All of these have potential — the third, of course, would need to be an independent mini-programme in the Utilities menu, rather than integrated into the main functioning of MissionComputer. I'll give the issue some thought.
In the past, the best solution to the opacity of government classes I was able to come up with was closest to your first suggestion: I would invent a dummy 'cläs' resource, that would allow the user to name each class. The gövt editor would then be able to choose classes with the Resource Selector just like it can for fields that take a resource ID, and the cläs 'editor' would really be a utility that scanned all the governments to see who was a member, an ally, or an enemy. I wasn't, however, particularly comfortable with the idea of just inventing a resource type that had no effect on the actual game.
The advantage of this is that it would be nice and concrete, and wouldn't require the gövt editor to scan the entire file every time you typed a number. Does this sound like a useful approach?
@qaanol, on Jan 9 2011, 02:31 AM, said in MissionComputer: The Saga Continues:
And I again proclaim my desire to be able to view the lists of more than one type of resource at a time. As in, the main window could just show the list of resource types and how many there are of each. Then clicking (or double-clicking) on one would open a window showing the resources of that type.
I've been thinking about this too. ResEdit, of course, behaved exactly this way, and it's generally agreed (except among certain sorts of Linux extremists) that the spatial view is the best way to navigate a hard drive. Resources are different, in that they're actually non-hierarchical files which we organise by resource type merely for convenience, but I sort of suspect that the same might apply.
This would require an additional layer of linked windows (document -> type -> editor), but MissionComputer 4 has proved stable enough that I'm not as worried about this as I might have been back in the days of 3.x. It would, however, be a change substantial enough that it would need to replace the current behaviour — I couldn’t offer a choice between the two modes in Preferences.