QUOTE (JacaByte @ Feb 13 2010, 10:30 PM) <{POST_SNAPBACK}>
Which brings up a whole new question for this topic; would be be conceivable that technology would advance so fast that colonies would be set up with technology centuries old in comparison to current tech, even if it took a decade to develop said technology? And how would you send information on such advances to colonies and other worlds? Sending a ship in a sort of pony-express system would take too long, and radio transmissions would be too slow as well, considering information sent via a radio wave would be as old as the distance it traveled in light years. This could also bring a self-collapse upon a civilization if individual worlds that were part of a federation/confederation/whatever advanced technologically faster than their neighbors and created a sort of monopoly on technology.
Actually, I think it's completely plausible in science that technological disparities will occur between distant planets, at least early on in our space-faring progression.
Already you have the simple truth that the technology that gets put into space is not the most advanced stuff we have, because of the danger of using untested technology on something so dangerous. The sorts of computers, for example, that end up in spacecraft tend to be several generations old, because they're known to be reliable. Putting the latest and greatest in somebody's home office is no big deal, but putting something potentially buggy in space can be disastrous in terms of loss of human life, and devastating in terms of the financial losses.
Next, spacecraft sent off to distant stars and planets to set up colonies are going to be frozen in time, in terms of their technology aboard, and the knowledge held by the crew. Yes, the home base can send along signals about the latest and greatest, but chances are the people on those distant colonies won't have the means to build any of it for several generations, and by then the home planet will have advanced even further. It's the whole question of how do you boil a pot of water. Well first you need to invent the pot, invent the machine that makes the pot, invent the stove, invent the machine that made the stove, and then invent the technologies that brought the electricity or gas to that stove, and so on... Whatever technologies we have now, they're based on a many-millenia old progression of simpler and simpler technologies. You can't just upload the latest specs on whatever, and expect somebody to build a thing. Colonists on a distant world are going to be struggling to recreate civilization from the ground up, and yeah, I'd expect them to be working on the really really basics before they can build something more advanced. What it really comes down to is material science. To get some crazy alloy, you need a series of other technologies just to get to that point. Go back far enough, and what you basically have is somebody digging rocks out of the ground, and putting it into a relatively low-temperature fire (the kind you can get just burning wood), just to build the equipment used to refine more advanced stuff to be put into equipment to refine even better stuff. Even today, as far advanced as we are, we're using cave-man technology as the basis for things such as building a car.
QUOTE (krugeruwsp @ Feb 15 2010, 01:35 PM) <{POST_SNAPBACK}>
The issues with cryogenics and suspended animation make it rather impractical for long-duration spaceflight, sci-fi staple that it is. Unless something really changes, bringing animals that are currently capable of surviving cryogenic hibernation back out of said cryogenic hibernation is a slow process. Warming them back up too fast kills them. Currently, there are no exothermic animals that are capable of surviving cryogenic hibernation anyways. Unless we can engineer cold-blooded humans, it's not looking good.
But, even if we do solve those challenges, the ship would have to be completely automated and self-repairing. You can't just keep waking up the chief engineer every time something breaks down. I suppose you could do it with an absurd number of redundant systems. Long-duration spaceflight is probably one of those things that is going to be very, very boring punctuated by a few minutes of very, very exciting things if something wacky happens.
Now, I do suppose that as a low-FTL capable ship gets passed up by superior technology, it could be conceivable that they get to a destination only to find out that they got beaten to the punch. However, I suspect that if we figure out FTL physics, we will also figure out FTL communications. It's kind of like the Star Trek notion that the replicator systems basically came out of transporter technology. When you figure out one, the other comes pretty naturally. In fact, I suspect we'll figure out FTL communication before we figure out FTL flight. Another reason to ditch suspended animation, really. If you have FTL communication, technological advancements can be relayed. Faster ships might pick up slower passengers. I believe that's all quite plausible, really.
I also don't see a colony getting a sleeper ship full of people who left twenty years beforehand getting too angry about letting them settle with their colony. Unless you have one massive ship, you're looking at a few dozen people, probably. If a hundred people showed up at the US doorstep with technology from the Civil War, I think we'd probably find some place for them to go.
I also do not think that a more technologically advanced planet in a confederation would bring about the demise unless they got quite snooty about it. Probably, it would be a source of economic growth. Either they would sell the technology under license (as we do all the time today with less developed countries,) or they would use the technology to manufacture goods or produce services for other planets. The US has enjoyed technological superiority for more than a century, and while it's certainly been a thorn in some large Russian and Chinese paws, I don't think it's led to a general downfall of society. It's led to various nation-states developing their own technology, which has frankly surpassed the US in some sectors.
It wouldn't terribly surprise me if someday we were genetically engineering humans for some trait that allows them to survive a long cold sleep. Genetic engineering is actually a really useful solution to all manner of colonization efforts. Got a world with gravity that's too high? Make humans with stronger bones and bigger muscles. Got some weird poison in an atmosphere? Genetically modify that susceptibility right out. Low atmospheric pressure and precious little oxygen? No worries, just do some gene-tweaking.
I think artificial intelligence, though I still hesitate to believe it's possible for us to create at a human-level, will eventually get good enough that the basics of ship automation will become ridiculously easy.
I agree that another colony ship showing up probably won't be much of an issue. The original colony ship will have brought everything it needs to support its colony, and so will subsequent ships after the first is forgotten. Maybe the new arrivals won't be able to fit in the same dome, but they sure as heck can set up their own dome next door. There may be issues with how many resources are available, but sending a colony ship to a world that can't support growth, and doesn't have enough resources for a doubling in size, strikes me as a rather silly thing to do.
Still, that's not to say there wouldn't be some opportunity for conflict. After all, a particularly good site for mining, let's say, may have competing claims to it. There may have been some social or cultural changes that occurred after the first colony ship was sent out, that those colonists may not be so eager to accept the rules or standards of the time by the colonists that beat them.
QUOTE (n64mon @ Feb 15 2010, 02:16 PM) <{POST_SNAPBACK}>
Of course. I was thinking along the "supermassive" lines.
Or, while we're at it, what about another galaxy passing through your own? THAT would have some interesting effects. The Andromeda galaxy is headed towards the milky way, but there's no way to know if it'll collide. If it does, though, it'll be in 4-5 billion years, just about the time we need to start worrying about the sun expanding.
One thing to know about these ideas is galactic society would have seen it coming for billions of years. Either they would have the tech to deal with it, or not.
Andromeda won't have to hit us directly for it to wreak all kinds of gravitational havoc. Before it gets here though, I'm sure we'll have computers capable of calculating all the trajectories of stars, their planets, etc., and plan accordingly.
QUOTE (krugeruwsp @ Feb 15 2010, 04:22 PM) <{POST_SNAPBACK}>
Sorry, the planetarian in me just has to correct this. No offense intended. The Andromeda galaxy (M31) is about 2.5 million light years away, and it's moving towards us at the pretty smooth pace of about 147 km/s. The Milky Way will see serious gravitational effects in about 3.8-4.2 billion years with the core of M31 getting to the core of the Milky Way in 5.1 billion years. In about 8-10 billion, we'll be an elliptical galaxy instead of a spiral.
That said, the point still stands. I'll be pretty impressed if anyone that resembles a human is still around when that happens.
I'll be pretty impressed if anybody resembles a human in just a million years. Either through natural selection, unnatural selection, or outright genetic modification, the species as we know it won't exist forever.
QUOTE (n64mon @ Feb 16 2010, 04:58 PM) <{POST_SNAPBACK}>
Nah, going off-topic is totally cool.
The whole point of these topics is to go off on interesting tangents.
QUOTE (krugeruwsp @ Feb 17 2010, 01:35 PM) <{POST_SNAPBACK}>
Sci-fi portrayal and reality are not always as closely intertwined as one might desire. Stargate and Star Trek are probably the worst violators of this in the world, actually. Yes, there are more out-there sci-fi series (Farscape comes to mind,) but they don't rely on a lot of technobabble to explain things that are clearly in conflict with any sort of physics, and often even in conflict with show continuity. There's a whole book dedicated to Trek miscues (The Nitpicker's Guide to Next Generation, vol. 1&2.) It's quite the hilarious read, actually.
In fact, I noticed a Trek continuity error just last night. In "Interface," Geordi's mom's ship is declared missing, 300 light years away from their current position. Geordi's mom's ship passed by there ten days ago. Okay, so they can go 30 light years per day. The next episode the Sci-Fi channel showed claimed that at maximum warp, the Enterprise could go 5 light years per day. Unless the flagship is six times slower than most other ships in the fleet (which I think Geordi would be pretty upset about, given his fussing over a tenth of a percent of power conversion efficiency in the episode!) there's one of thousands of such continuity errors in the show. You'd think in the writer's room, they'd have some sort of convention about important things like that...
Hey, there's also a book called The Physics of Star Trek, which discusses all the stuff that Star Trek gets right, and all the stuff Star Trek gets wrong but real science is trying to theorize about and emulate. After all, scientists enjoy science fiction, and even if scientific curiosity doesn't lead them to trying to invent science fiction technologies, market forces do.
As for the variable apparent speed of warp, this is explained away by different areas of space having more or less subspace distortion. Kind of a resistance or something like that, so some areas it's "easier" to travel faster than others.