QUOTE (yamfries @ Jun 3 2010, 05:25 AM) <{POST_SNAPBACK}>
look under file>import. those are all the formats blender can open, and in order to use something of that format, select the format you want to use (.obj is the most common) and select it, then navigate to the file you want to open.
hope that helps you
This does help. Now I know I actually can use the formats Insomniac provided since Blender apparently can read .obj files. I'm still new to this, so I didn't fully understand what I had to do to load a file into Blender. I wasn't aware I had to import rather than simply open.
QUOTE (krugeruwsp @ Jun 3 2010, 07:48 AM) <{POST_SNAPBACK}>
Sketchup's export files from Sketchup 6 on exports to a .kmz file, which is actually a zip archive. Rename the file extension to .zip, then extract. Under the models folder, you'll see a .dae file, which is importable into Blender as a Collada 1.4 file.
Blender's internal modeller is fairly easy to use as well, so it makes things a little easier to create everything right in Blender, rather than deal with the hassle of trying to import/export models around. The other thing that export/import does is creates triangulated models instead of quadrilaterals. Of course, it would be great if Blender could deal with n-gons, but rumor has it that some sort of n-gon support is coming with Blender 2.5. I believe that Blender does have a script to convert triangle faces to quad faces, and vice versa, but I am not 100% positive on that.
Are saying that, using this method, I can get my models from Sketchup 7 (the free one) straight into Blender without needing someone else to convert or needing to buy Sketchup Pro?
** Edit:** Just read your post in Delphi's thread confirming this, krug. Thanks for the info!
This post has been edited by DarthKev : 03 June 2010 - 06:18 PM