QUOTE (n64mon @ Sep 21 2009, 07:47 PM) <{POST_SNAPBACK}>
I certainly appreciate you leaving all the parameters available, to allow for customization by the modders of the future! I hope that plug-ins will be doable eventually, as this looks like the next thing to replace EVN, though I don't blame you for wanting to nail shut the main game first.
That said, if you do support plug-ins earlier, that may draw in a lot more interest and get more fans to defect to your cause.
Great work so far.
The thing about plug-ins is that they're inherently well-suited to finalized or proprietary games where nothing user-created will be incorporated into the main game, which is why they're so popular with many commercial games.
At this point, we (the NAEV team) think that new contributors should be focusing on the main campaigns, as right now there's only one, and it takes but a few hours to go from starting a new game to finishing the campaign, if you opt for a nimble ship instead of fighting through. Consider that it's usually only dedicated fans who bother to check out things beyond the main game, and it becomes evident that creating a rich initial experience is vital to a healthy modding community.
It's certainly possible to create modifications at this point, just somewhat clunky, as adding <100 KB in the form of a new weapon with a store graphic, sprite and stats requires you to redistribute the entire >100 MB ndata.
Anybody with a working knowledge of Git can easily create a fork of our repository and make their own changes, though compiling is only truly trivial on Linux.
There are also licensing concerns - We're strongly committed to open source, and as such we can't accept any non-free contributions without violating the DFSG, which presents issues in a freeware-oriented community such as EV's.