Considering that Wraith technology appears to be the furthest to the extent that the term "alien" goes in Nova, perhaps you could do it via a workaround, perhaps even requiring a certain level of work? First, duplicate the resource for the wraith ship that you want to board. Nobody will notice, because it will look exactly the same as the normal ones, only it will not be capable of movement. To ensure this, drop its speed, acceleration, and turning down to zero, and give it minimal shields and armor. Create a specialized weapon with only a single charge designed to perhaps "install" an atmosphere into the ship so that your crew can board it, AKA a weapon designed to knock off that one hit-point of armor (above disabled status) you gave it and nothing more. It's a crude workaround, but it puts some logic behind an otherwise flawed compromise, and it should allow you to board the ship properly.
Another trick, although more complicated to implement, would be to customize the other Wraith ships in Nova to be immune against a certain type of homing weapon, as in, they always successfully scramble it, except for your one target ship. You could design the weapon to fire as an invisible "missile" perhaps designed to activate the dormant systems of the ship so you can fly it out of the system (not really; mission concept stuff), and you have to retain sustained fire on the target ship until it's "disabled"/prepared. By doing this, you could trigger a number of baddies to enter the system and harass you while you're trying to maintain a certain distance between you and the target Wraith ship, so you have to make several passes on it using the "activation code" weapon or whatever you call it, before it's ready to be boarded.
Just some ideas, both ridiculously complicated, but do-able.
This post has been edited by Delphi : 16 October 2008 - 01:59 AM