@keldor-sarn, on Jun 15 2008, 10:26 PM, said in Balancing Acts:
However, that will only at worst rear-load the damage instead of front-loading it. Worst case, if you have a weapon that fires for x damage over 1 sec and rests for 1 sec, you will still have done x damage after 2 sec. Assuming a random point of contact with the enemy, you will on average be doing the same amount of damage in a given period of time, sometimes a constant amount more (i.e. it doesn't depend on the amount of time you're engaged up close) if you hit it just right, sometimes a constant amount less more if you hit it just wrong, and everything in between. And if you have a good sense of timing and said weapon is your primary/only damage dealer, you will be taking things out that much faster.
I'm assuming I have different ranges of weapons, as I usually like to have. Being able to fire continuously would allow more damage as shots could be fired on both approach and retreat, not just approach-(reload-count) and retreat to make the main, short-range, strongest weapons effective.
This post has been edited by LNSU : 16 June 2008 - 04:11 PM