[VAPORWARE]
Okay. Here's the scoop.
If you've been keeping up with Spacelane; Mercenaries, you'll see that it is now basically cancelled, pending the assembly of a public release version. This is slightly disappointing for me, but I know my reasons and I think that they're good.
A: There's a lot of work from when I had just started floating around, and it would take too much work to replace all of it.
B: I didn't really know what was going to happen with the TC, I hadn't planned it out as well as I should have beforehand.
I'm not really happy with how my main storyline progressed. It was badly assembled.
Now, I've always wanted to make a Halo TC. Because Halo is FANTASTIC. Since I've decided to start a new project from scratch that's what I'm looking into now. I'm not committing myself until I've made a good looking Covenant Seraph, though (I think that's what the Covenant answer to the Longsword is called).
Now, my current resources are as follows.
And yes, The Heretic and The Codex aren't strictly canon, but neither would my project.
Okay. Now, my thoughts were that the story would start a bit before Halo, and progress to somewhat after the events of Halo 3 (Note that I've only ever played the first game. Keep game spoilers to a minimum, please! Use spoiler tags!)
You would be able to start as a UNSC fighter squadron commander or a cruiser captain, or an Covenant Elite fighter squadron commander or cruiser captain. Doing the Elites would be great; I always thought that they were cool. Especially since they join the humans, it would be REALLY cool to play that out.
I would like some advice as to how to do the ranks for the UNSC and Covenant forces, if anyone has some ideas.
{edit} I just found the Elite ranks listing on Halopedia.
{edit} A while ago I found the rank listings of the UNSC.
I also thought I'd have a Heavy Missile variant and a Heavy Gun variant for the Longsword. The Heavy Missile variant might carry a load of nukes and capital ship killing missiles, but be sluggish with less guns. The Heavy Gun variant would be faster and carry a scaled down MAC cannon, but with much less missiles.
Also, the UNSC ships would not carry shields until they are reverse engineered later on. They would not have shield points or shield glows. Later you can upgrade to a new, shield carrying version of whatever ship you are flying which has shield points and a shield glow.
So, what are your thoughts and opinions on these ideas, people? And please remember that I haven't actually started working on it yet, aside from the Longsword (which looks pretty good).
This post has been edited by Shlimazel : 16 December 2010 - 07:24 PM