Updates and Discussion
Hi everybody. I'm announcing my first publicly released plugin, Nebula: D.O.A.
After playing the Fed string, I felt shortchanged. I mean, look at how much fighting goes on all around the borders, and here you are, doing puny nothing-to-write-home-about missions (with some exceptions). The plugin is centered around a new Federation military corps: Detachment 17, or, informaly, the Special Forces. The missions will range from stealing plans to advanced ships, preforming surgical and diversional strikes, capturing blockade runners, and stealing technology to leading massive assaults and capturing strategic footholds in enemy territory. That's right, I said CAPTURING. As in conquering in the name of the Federation.
It will include:
New ships
New weapons
New missions
New characters
New systems
New planets
New intro screens
and more!
My idea is to make a small semi-storyline plugin (30 missions) and then have several bigger ones that go with it, thus enabling you to have diffirent outcomes. For example, maybe you want to rebel against the Feddies. Just plop plug X in with the base plug. Or maybe you want to attack the Polaris. Use plug Y instead. Mind you, there won't be a plug for every choice in the game, just a few at the major forks in the road. More to come soon. For now, here's an idea of how things are going:
Intro screen: 100%
Characters: 100%
Weapons and Outfits: 60%
Systems: 80%
Planets: 80%
Planet Graphics: 90%
Missions: 20% (some still need some bugs squashed)
Descriptions: 100% Done for everything that is complete (For example, every one of the 60% complete weapons has one, but not all the weapons are done yet)
Any help is appriciated. I do need some pointers on mission bits, some missions seem to be buggy.
This post has been edited by Cosmic_Nusiance : 01 September 2007 - 08:37 PM