@werhner, on Nov 7 2007, 01:03 AM, said in Squadrons?:
I'm interested in what you find out. If it looks promising, this could lead to 3+ ships in a squadron, which devolves into a 2-man squadron, then finally a single ship as the group takes damage. Perhaps make some tactical advantages for the squadrons, giving the player an incentive to break up whole squadrons before going after the remnants of whole squadrons, such as a jamming penalty for incoming missiles having to pick out a specific targets in a group.
So far I can tell you that it is inconsistent, but cool when it works. Maybe I'm doing something wrong.
I've got one ship flagged as an escape-type ship, with a bay to launch it. The squadron's ship resource has one of this bay, with 1 ammo. In order to prevent the single ship from being launched, I've set the weapon resource to "AI doesn't use this".
The result: sometimes a solo ship flies out of the destroyed squadron, sometimes not. When it does, it behaves appropriately: checks strength and attacks if appropriate odds exist. When it doesn't...well, it (the squadron) is just destroyed and that's that.
Did I set this up wrong? Shouldn't it eject the escape ship every time?
This post has been edited by Tsuki : 06 November 2007 - 08:36 PM