I'm well on my way to finishing this one
Yes. You heard me. What makes this different from all the other TCs-gone-Vaporware? I don't know, but I'm having fun playing this while I'm making it, so maybe the fun will be able to keep me through some of it. What stage am I at? It's been in the concept stage since a little before the poll topic I made (four days ago) and I started working on it shortly after that (about 3-4 days ago). A short time, you say? Perhaps. It's nothing ambitious; I decided to eschew a story in favor of gameplay. What kind of gameplay? Not just combat, but the pilot (you) is forced to make certain decisions throughout. It's very fun; I find myself having fun after just programming the last thing
OK, so you may be wondering, "What crack-brained idea has Zapp come up with this time?" It's a secret. Let's just say that I borrowed some ideas from what Josh would say about Colosseum (and I also took Shlimazel's idea about putting weapon info in the desc, which looks so cool!). For now, the background is a solar system that has been at war for three centuries (yes, solar system, not galaxy, I'm trying to keep this small). That's about it. Thinking about what's in this paragraph may lead you to some conclusions, but all I'm gonna say is what I said so far.
And what Josh said is true, EVC/O placeholder graphics can only be used for so long before they become monotonous. Case in point (hope this screenshot works):
This post has been edited by zapp : 24 September 2007 - 05:52 PM