post your plug-in ideas
here's some of mine
Personal Shipyard:
Shipyard to store multiple ships that you've bought instead of trading them in. Would add a second option in the shipyard to buy and not trade in. Small monthly fee goes up the more ships you have.
Spiritbridge:
Starbridge with red markings on it's hull. Would look hella cool.
Escort formations/Escort Group Assignments:
Different formations for escort fleets+Customizable categories for ships ie.,
manticore and two fighters in same command group in 'E' key menu.
+Escort Fleet Capacity:
More escorts!
-Grunt work:
Less missions in repeating missions.
No more auto-save landings:
From now on you have to pause the game(p key) and save it manually instead of it reverting to the last planet you landed on when you die.
Gas Stations in certain Uninhabitated Systems:
Exorbanant Fees and your ship is disabled for several seconds while refueling. chance of being a trap set by marauders or pirates. Still when you're out of fuel and there's no one around, it's a lifesaver and it wouldn't subtract a whole day from your calendar like landing does. Possible option to set your own trap at gas station when other traders go there to refuel.
new system
Independent Confederacy:
Confederacy of 6 System States that grew out of the original 12 vell-os colonies. The increasingly non-pyschic(and Greek) populaton peacefully declared independence from the Vell-os 50 years before the Vell-os--Federation war. Civilian army, constantly feuding states, advanced culture, fearless warrior poets, beatiful planets and a rich democratic history.
7 Systems
14 Ports (9 Planets, 6 stations)
Arsenal:
Confederate Carrier-(Fed Carrier with Gold and Red markings--all carry 6 confed vipers except for flagship which has 8 and engine upgrades which has 4)
-Flagship Class
-Heavy Missile Class(Hellhound, Gravimetric, EW, and EMP)
-Foreign Upgrades Detected(Fusion pulse, Blasters, Hellhound missiles, disabling radar missiles, matrix steel, shield buffers, 150 mm railguns)
-Engine Upgrades(Speed/Turning)
-Weapons Platform(200 mm, 150 mm, and 100 mm rail guns)
-Ion Capabilities(Ion(cannon) Turrets, Crown of Thorns)
Confederate Destroyer-(Fed Destroyer with Gold and Red markings)
-Carrier Class(Confed. Vipers)
-Heavy Missile Class(Hellhound, Gravimetric, EW, and EMP)
-Foreign Upgrades Detected(Fusion pulse, Blasters, Hellhound missiles, disabling radar missiles, matrix steel, shield buffers)
-Engine Upgrades(Speed/Turning)
-Weapons Platform(200 mm, 150 mm, and 100 mm rail guns)
-Ion Capabilities(Ion(cannon) Turrets, Crown of Thorns)
Conf. Starbridge(Starbridge with Gold and Red Markings)
-Gunboat Class
-Speedboat Class
-GSboat Class(in the middle)
-Foreign Upgrades Detected(Fusion pulse cannons and rail guns, light blaster and medium blaster turrets.
-Heavy Missile Variant(Hellhound and EW)
Confederate Anaconda (Anaconda with Gold and Red markings)
-Heavy Fighter Class (lance, light blaster, 100 mm rail gun)+cargo+shields and armor
-Gunboat Class (chain gun, raven rocks, light cannon, light blaster)+shields and armor
-Beam Variant
-Missile Variant (Radar/IR/Raven)
Confederate Viper (Fed Viper with Gold and Red markings)
-Heavy Fighter Class (light blaster, radar missiles, lance)+cargo+mass-speed+shields and armor
-Gunboat Class(chain guns, raven rocks, light blasters)+mass-cargo-speed+shields and armor
-Interceptor(Speed-light cannons, radar missiles)+speed-mass-cargo+armor-shields
Confederate IDA Frigate: ( IDA Frig with Gold and Red markings)
-Blockade Runner(EMP Torps, 200 mm Railguns, lances, grenades)+cargo
++speed -mass
-Support Platform (rail guns, light blaster turrets, vipers)+mass--speed
-HCC--Hostile. Conditions. Command. (vipers, light blasters, railguns, medium blasters, heavy blaster turret.++mass -cargo +speed
Confederate Zephyr: (Zephyr with Gold and Red markings)
-Scout/Exploration Craft (2 bio relay lasers)+mass+cargo--armor+speed+shields
-Diplomatic Envoy (1 biorelay laser)++cargo+shields+armor+speed-mass
Systems and Planets:
System: Hella
New Olympia: Colorful and diverse Capital Planet
Services: Shipyard, Outfitter, Bar, Tradecenter, BBS
Zeus: Large Civ Station
Services: Shipyard, Outfitter, Bar, Tradecenter, BBS
Troy: Large Military Station
Services: Shipyard, Outfitter, Bar, BBS
System: Pelos
New Sparta: Warlike Military Planet One jump away from border
Services: Shipyard, Outfitter, Bar, BBS
System: Delia
Athenia: Technological Science Planet
Services: Shipyard, Outfitter, Bar, Tradecenter, BBS
System: Alpha Centauri
Corinthian: Border Planet, rich and famous, beautiful, newly colonized
Services: Shipyard, Outfitter, Bar, Tradecenter, BBS
Medium Defense station BDS-1 Zeus
Services: Outfitter, Bar, BBS, Trade Center
System: Beta Centauri
Doric: Ancient Planet that was former Vell-Os colony, now decaying society wrought with crime, poverty and overpopulation
Services: Shipyard, Outfitter, Bar, Trade center, BBS
BDS-2 Hermes: Small Border lying Defence Station -Hermes
Services: Outfitter, Bar, BBS, trade center
System: New Persia
Susa: Huge border lying Planet with massive resources and a huge military presence, constantly vying for control of Confederate Assembly.
Services: Shipyard, Outfitter, Bar, Tradecenter, BBS
BDS-3 Zoroaster: LARGE Border Defense Station
Services: Shipyard, Outfitter, Bar, BBS
System: Cronus
Titan 1: Uninhabited/long gone Vell-Os colony
Hades: Fiery gas giant.
Services: None
what do you think?
This post has been edited by Myrmidon : 19 March 2007 - 11:21 PM