Just thinking in terms of the EV engine...
@erikthered, on Feb 17 2007, 02:50 PM, said in Should Fighters Be Able to Kill Capitol Ships?:
Realism may not be the best word, and modern naval analogies are not necessarily accurate. I personally have always felt that the capital ships need to be stronger. EV was slightly more balanced than Nova, but Nova is too focused on a close gap. In EV, it was possible to take out a a Confed Cruiser with the most powerful fighter, the Rapier, but it took a lot of skill and a lot of time. The thing about Nova is that there are so many powerful medium ships. I have problems with the idea of a Mod Starbridge being able to take down a Pirate Carrier or Fed Carrier, or even Destroyer. I think there are a few things that need to be done when developing.
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Define what fighters, medium ships, heavy ships, and capital ships are. There should be a bit of a noticeable difference, in my opinion, between the role and armament of a fighter and, say, a medium ship and the relative strength. Fighters should truly only be effective in swarms and group attacks and quick strikes. That is their role. I hate the idea of Thunderheads being labelled "Light Destroyer Class" or the fact that two or three Pirate Thunderheads can fairly easily take down a Carrier. An AI medium ship (Valkyrie or Starbridge) should have no problem taking out an AI fighter (Thunderhead). An AI Heavy ship (destroyer) should have no problem taking out an AI Medium ship. An AI capital ship (Carrier) should have no problem taking out a heavy ship. There are a few ways to correct that.
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Make the defensive differences in overall classes greater. If a normal fighter has, say, 150 shields, then a normal capital ship should have well over 3000. A medium ship might have something like 600, and a heavy ship should have 1500.
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Make the space on larger classes of ships bigger, and make weapons heavier. If possible in the game, limit access to heavy weapons by smaller ships. Just like there is no way to put 16 inch guns on a PT boat or even a destroyer, you should never be able to fit heavy blaster turrets or 200mm railguns on a fighter or medium ship. It may be necessary to reduce the empty space on some fighters as well. Also, anyone want to tell me why the Pirate Thunderhead can carry only 1 less gun than a Fed Carrier? Sure, it can't use turrets, but my point is that the capital and heavy ships need to be able to actually carry more weapons than smaller ships.
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Scale back the power of some weapons. The thunderhead cannon is rather overpowered.
This is making me want to do a modified version of the ship data.
In my opinion, the point of fighters is to attack smaller ships and fight larger ships in groups with the aid of a larger ship. A single fighter really shouldn't be that effective in the big picture.
Perhaps capital ships should have weapons that are very good at taking down shields, but not as good at taking care of armor? Then you can have fighters that are best at attacking armor, but not so good at attacking shields. Then give capital ships heavy shielding, and fighters almost none. So a group of fighters may be able to take down a capital ship, after some time, but they're really only best at doing so after a another capital ship has taken out the shields of another capital ship first. And then capital ships can fight each other at roughly the same level, and fighters can fight each other at roughly the same level. So why make both? Well a capital ship could use launched fighters as the method of killing other capital ships.
Perhaps the weapons fighters use is missiles capable of exploding against armor to breach it, while larger ships use energy weapons that can overload shields but are not so good against metal hulls that can simply deflect or spread out the energy. Capital ships may also have sophisticated PD systems, so rather than a single ship shooting missiles at it from a single direction, many smaller missile platforms (fighters) could deploy their ordinance from all directions, overwhelming a shieldless capital ship.
Perhaps the medium class of ship between these would have both types of weapons, in smaller numbers, but better shields.
@joshtigerheart, on Feb 17 2007, 08:21 PM, said in Should Fighters Be Able to Kill Capitol Ships?:
This probably isn't helpful for EV, but I'm going to say it anyways, its an interesting view point.
I suppose in the shield argument, it depends on how shields work. Theres what I'm going to call the 'EV style', where you have to take down the enemy's shields all together, regardless of where you're shooting. Theres also the idea where instead of one single barrier, theres multiple generators responsible for various sections. For example, in Master of Orion 2, all ships had four shields: front, left, right, and rear. If you shot the front of the ship enough, the front shields would fall and the armor would be vulnerable, but hitting it from any other direction would still strike shields.
In the latter style, this also give the possibility if the shiel isn't simply a "skin tight" layer around the ship, but rather a bubble or other shape that gives enough space between it and the hull, a hole could be made in the shields and fighters could slip through and be free to attack the surface of the ship.
But basically, I see capital ships as mobile command bases. They probably generally carry an army around with them to deploy for surface invasions, since you're not going to want to blow up every single world you attack, some may have valuable resources. They are also slower and more ponderous, which in open space isn't too big of a deal, but its not always a big expanse. Should a fight occur in a dense asteroid field, capital ships, should it even be safe for them there, would have highly restricted mobility whereas fighters and smaller craft could dart between rocks rather easily. Fighters could also slip through minefields much easier.
Then theres atmospheric combat, which introduces a planet's gravity to the capital ship. Unlike space, it would take a great deal more energy to keep it flying, since it is no doubt very large and very heavy. A fighter, on the other hand, would hardly notice the difference much unless the gravity is unusually strong. They'd also have a far easier time navigating the terrain and would be able to slip into canyons and such to attack specific targets. Plus, since in my example capital ships carry an army, they'd need to be deploying it for an invasion, making them vulnerable. Fighters could attack/defend vulnerable capital ships in the process of deploying their army.
Also to note is any planetary defense systems, which can be even bigger than what a capital ship can mount. And ships that big aren't known for their agility (at least as far as I know) and would have a great deal of trouble avoiding planetary based weapons designed to blast cap ships, whereas fighters wouldn't have the same trouble. Another possible use would be for bombing surface installations, assuming orbital bombardment isn't very accurate, if even possible.
Fighters might also be ideal for stealth operations. They're smaller and probably harder to detect due to that. It'd be much easier for a fighter to slip in somewhere than a huge vessel.
The problem with EV is that it is really only concerned with open space slug matches. The player is the only one who would consider taking cover behind asteroids, actively evading shots, etc.
I think a mobile command base is appropriate. A large ship may have medical bays, barracks for ground troops, logistical support, everything a mobile military force would need. A bunch of fighters floating around may not be so great in any of those things. There's also the fact that a larger ship may carry a large number of fighters too... so any benefit of fighters is also a benefit of carriers, with the additional benefit of being able to rearm and refuel on the go.