Ambrosia Garden Archive
    • of course ! microphone! im such a freaking IDIOT.. GOSH..

    • Of course, any voice commands would have to have button or touch equivalents as there are some places where you won't want to be talking out loud to a handheld game console.

    • Heh, have you heard the stories of people playing Feel the Magic XX/XY in buses? Specifically, the level where you need to yell to get the girl's attention... 😉

      Really, though, you never really need to command your escorts, so if you don't feel like embarrassing yourself in public, you don't have to. 😛

      ~ SP

    • I'd missed this thread entirely (accidentally started a new one at http://www.ambrosiasw.com/forums/index.php...1&#

    • Sorry 'bout that Mackilroy. I like to walk the forum graveyards with lamp and shovel for some things to unearth. I'll avoid the "diggin" on ASW and try to stay on topic. 😉

    • It's an interesting proposal, and the DS definitely represents the best console for an EV port. I do find it slightly bizarre that y'all are thinking so literally in terms of control methods. In the DS you've got a whole new realm of control options, yet everyone is approaching the problem as though you're trying to duplicate a keyboard.

      I also don't see the value in a direct port of an existing EV title. You're going to have to re-build the engine in order to take advantage of the input options, and to restructure the engines RAM usage. EVC's interface was functional, but doesn't really translate to a screen of that size, space is at a premium, so you're going to want to completely redevelop/redesign both the styling and IA in order to get the best out of it. Because of the reduced screen size, It'd be worth thinking about some scalable graphics system, possibly wireframe based, that functions along the lines of Ares zoomy-in/out doo-dad. Otherwise you're going to completely loose perspective flying larger craft that start approaching the actual screen. It might also be worth considering displaying ALL interface options as transparent HUD components, so you'd see the depths of space below - expanding the effective arena you can see.

      Given that EV* requires a goodly number of keys, I'd be looking to develop a new way of browsing those options via the touch screen. But because that would require taking your fingers of the controls, the fundamentals of how you execute basic vessel controls.

      I may get around to posting some thoughts later. As a professional interface designers, an idea like this kinda gets my pro creative juices flowing... erm...

      (edit) oopy, /me moves over to other thread - missed init' post date

      This post has been edited by Hudson : 16 June 2006 - 01:43 AM

    • I don't think I would get it just because the screen is so small. Some games just aren't meant for small screens, I would say EV is one of them.

      This post has been edited by mWalk : 16 June 2006 - 11:33 PM