@mythran, on Apr 14 2006, 10:57 AM, said in Custom Nova ships in EVNEW:
i appreciate the pickyness i put the plug here to be critiqued, and thats what you're doing. Yes i did mean that i still had the fringe, and i just tried the "minimum" filter....does it put the darkest colors as black? or something similar? it made my ship look like crap like you said it might, but i tried it anyway(with a backup of course). I dont know if you wanted me to minimize the mask or the ship, so i minimized both...with horrible results..the fringe actualy got worse, with a "noisy" black pixel radius of like 4 or so pixels
Ack! No! Just run "minimum" on the mask, not the sprite. "Minimum" goes through every pixel of your image and assigns it the lowest color value it finds in the surrounding pixels. If you set it to a radius of 1 pixel on an image that only contains black and white, therefore, for each pixel it should look at 9 pixels and set the middle one to black if any of the surrounding ones are black. This has the effect of making a mask with smaller white areas, which should get rid of the black fringe that is showing through the mask from your base sprite. (This method also might blunt the sharp nose on your ship, though, which is what I had in mind when I said it might make your ship look crappy. I keep hoping someone else will jump in here and explain more sophisticated methods for getting rid of the fringe.... I was just trying to get you started on the issue.)
@desprez, on Apr 14 2006, 11:40 AM, said in Custom Nova ships in EVNEW:
What's all this about taking a movie and manually copy/pasteing the frames and laying them out in a 6x6 grid?
Isn't there a series of tools to do that for you? Called Sprites, I believe. It's downloadable in the add-ons section.
Ah. What you're missing here is that he's working on Windows. And he's been taking advice from someone (me) who is on a Mac, which is proving to be a singularly suboptimal situation.... If an actual EVNEW user would care to jump in, that would help.
@desprez, on Apr 14 2006, 11:40 AM, said in Custom Nova ships in EVNEW:
With regards to your graphics, you'll notice that the lighting in various flavors of EV all come from the top left. You also might want to consider using an angled lightsource. If your light is coming from directly above, your model will have no variation in appearance when rotating, and might as well have been a static image that's shown at different angles. This will tend to look more artificial as it doesn't appear to interact with the environment.
Yes. Also, the camera is at an angle to the plane of rotation of the sprite, which is why you can see the face of the engine exhaust ports on most ships. It's also why you can see the vertical side of the Pegasus' disk:
The camera angle is sometimes said to be 45 degrees from vertical, but I often think it looks more like 30 degrees.
This post has been edited by Dr. Trowel : 14 April 2006 - 12:17 PM