Okay, I slapped together a concept plug-in demonstrating asteroids that bounce, swing, scurry and loop. Just have to polish everything up a bit and I'll send it to you. In the process of building it I discovered an oddity that may or may not be a quirk of 1.0.7, or perhaps of the game engine in general:
If a rรถid has FragCount of 1, so that it is supposed to produce 1 +/- .5 asteroids on destruction, it will never produce any. If it's set to 2 or more it'll work fine, but not 1.
Incidentally, asteroids can have their FragTypes set up in a loop where vaping one produces another, and smiting that produces the first. I have not tried having an asteroid FragType itself, but I have a feeling that would work too.
For a weapon to hit an asteroid, much as to hit a ship, it must be within its ProxRadius of the mask of the asteroid, not just the target rectangle (not that there's a target for roids, but that's not the point.) I haven't tested to see whether the mask of the weapon has to be in range, or just its target rectangle, but I'll do that soon.
I should probably mention what exactly is in the plugin I attached at the start of this topic:
1 PD Ionization Beam. Deals no damage. Just ionizes fighters that are too close. Also ionizes capital ships that fire missiles at you from too close.
1 Close Range Stabilizer. Just a tractor beam. But I stuck it on some AI ships, notably the Manta, Thunderforge, and everything that has a thunderhead lance. I think they do much better now, staying in close long enough for the TH-lance or other beam to rack up some serious time-on-target damage.
3 Reverse Thrusters. One for light ships, on for medium ships, and one with monstrous fuel use for heavy ships. AI doesn't use it effectively, so it amounts to a cheat, of sorts, except for the fuel consumption. Of course, since the player is already 100x better than the AI, this just bumps it up to about 218.281828x. It looks so cool on a Manticore, though...
And, um, that's it.
Edwards: May I have your email address so I can send you the Asteroids plugin I've almost finished? I can't upload in now since the library doesn't have a Zip drive, but I'll shoot it your way when I go to the University of Southern Maine, where I can use the computer lab, next week.