CaptJosh, on Jun 11 2005, 05:22 PM, said:
A spin if it's a weapon or planet, a shan if it's a ship.
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I think spďn resources can still be used with ships, its just that, like pict sprites, they will be ignored in favor of shäns with the same number. I have used spďn resources while making rlëds because I couldn't get the shän to not crash. Though I know that the data files use the spďn resource primarily for planets.
Spďns are used for asteroids and weapon sprites as well.
But if I am wrong (and you have tested it, as I intend to), please correct me.
(edit) I am very wrong. Spďns should not be used for ships as they do not allow for designation of weapon exit points or alternate frames (banking, flying animations, firing animations). Because of their worthlessness with ships I have not bothered to test if they work. And I recall that spöb resources will look for a spďn resource.(/edit)
(edit) sued replaced with used, hopefully this will clear up possible confusion. (/edit)
This post has been edited by Klepsacovic : 11 June 2005 - 06:09 PM