How do they work?
I'm working on a new plug and I want to add some special beams (not lightning beams). Can I use spin resources for beams or am I just stuck with using the normal beam creating system?
I am using "special beams" to describe any beam that isn't a lightning beam and that isn't just a beam like the BioRelay Laser for example. I am trying to get a beam that can pulsate and has more than 1 color that makes up the actual beam.
This post has been edited by general11 : 15 January 2005 - 05:44 PM
Thanks alot for this help all of you. Now I can finally finishe the beam that I have been working on :D. In case you were wondering the beam is the primary weapon on a ship that I am designing. The weapon is called an Asynchronous Bipolar Linear Induction Motor. Please don't ask me to tell you what it is, as it is a very complex theory. Thanks again.
rmx256, on Jan 14 2005, 05:27 PM, said:
But I like it... I can use this!
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What do you like, the name Asynchronous Bipolar Linear Induction Motor or the stuff about pulsating beams. If it is the former, just post that hear and I can give you more detailed info, otherwise good luck :).
Just give them a certain reload time, and a burst reload. And also make them more costly. That's what I'm doing for Arpia 2. It limits their power a little.
What I've also done is to separate them: one has a rear-quadrant blind spot, the other has it at the front.
With Quad Light Blasters at 60.000, and each Anti-Missile Beam at 110.000 credits, it kind of compensates, I reckon.
This post has been edited by Pace (haldora) : 15 January 2005 - 10:18 AM
Yes, just do what Pace has said. If you want to just convert a current beam to a PD beam just change the Polaris TBRL to a PD turret, give it a burst count and reload, and make them more costly. A good cost is up to you, but PD beams are very powerful, you have to be careful with their mass and energy damages otherwise they will swat missles and fighters out of the sky so fast as to be completly unfair. Trust me. In my new TC that I am making I am experimenting heavily with beams and I know that they are very easy to make powerful. This is why the CPL, one of the best waepons in the game (in my opinion :D) has only a mass damage of 4 and an energy damage of 8. You would think that the heavy blaster with higher mass and energy damages would be better, but no.
Learn how to use beams properly and people will fear you :).
general11, on Jan 15 2005, 05:09 PM, said:
This is why the CPL, one of the best waepons in the game (in my opinion :D) has only a mass damage of 4 and an energy damage of 8. You would think that the heavy blaster with higher mass and energy damages would be better, but no.
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Yeah, why is that? I tried experimenting to find out why but got distracted and ended up posting about beam display instead.