what_is_the_matrix, on Sep 17 2004, 03:06 PM, said:
Now I'm getting confused. What are you trying to do again?
What I thought you wanted to do was have the solar panels rotate, and when you fire, something unfolds from the drone. This really isn't anything that you can do in Photoshop. Well, I suppose you could, but it'd be really time consuming. It'd probably be easier to just make a new Cargo Drone model in a 3D program (assuming you didn't have to learn how to use one first) that's designed with your specific desires in mind.
To do this, you need to render the drone without solar panels, and tack the unfolding frames to your base sprite layer and check the "unfolds to fire." Either that, your you'd have to delete the solar panels from the first 36 base frames (one full rotation) and make it look as if it were just the drone with no panels (meaning you'd have to fill in the bits that were covered by the panels). Those are your base frames. You'd then have to render the panels rotating with the drone body textured black so when the panels go below the drone, they're masked out (I'm pretty sure that the alt frames are on a higher layer than the base frames, so if you didn't do this, it'd look as if the lower panel were traveling above the drone instead of going below. Since EVN doesn't take into account overlapping animated components for alt frames, you have do that yourself. If you're doing this in Photoshop, you have to erase the drone body from all of the frames (the time it takes for the panels to make a full rotation).
Matrix
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Well, lets see if I can be clearer. What I would like to do, is take the Cargo Drone, which already has the solar panels rotating the body continously, and introduce a weapon fire animation as well. So that the modified drone would look exactly the same as the origonal, but the panels would sort of fold back (while rotating) when it fires a weapon.
Also, seeing as the weapon fire animation would be the panels sort of folding back AND rotating, would it turn off the alt animation, or would they simply overlap? Becaus it seems like the alt animation is ALWAYS on unless disabled, in which case what I want to do would never work.
Alternately, if I had the base animation be the drone body sans panels, with the ALT animation as the panels rotating, and have the panels rotating AND unfolding as the ALT Weapon animation, are the ALT frames overlaping each other, or are they rendered as the same layer above the base?
And yes, unfortunately I am forced to use Photoshop because I have no experience in using 3D programs, and I want the drone to look EXACTLY like the one in Nova untill it fires its weapon. As for being time consuming I can vouch for that. I started out photoshoping a simpler animation where the panels don't rotate, but the weapon fire animation worked fine. It worked, but I realy wanted it to be indistinguishable from the regular drone, so I would have to have the panels rotating as well.
I hope this clarifys things a bit more.