Quote
Originally posted by Mazer Rackham:
**What would you, as a developer, have liked to see?
**
Essentially from my post at (url="http://"http://www.ambrosiasw.com/webboard/Forum26/HTML/017494-2.html")http://www.ambrosias...L/017494-2.html(/url)
Wish 1: It'd be nice if a pers could be the main ship of a fleet. That way one could allow pers' to have escorts.
Wish 2: The ability to alter a syst/spob/dude/etc govt without making a new syst/spob/dude/etc
Wish 3: The ability to alter the description of a spob without having to make a new spob.
Wish 4: This kinda covers both 2 and 3. A more object oriented engine. Since first playing EVC in 1996, I've wanted it to be more of a simulation, mainly because I wanted unexpected novelty while playing. My dream is to make a basic universe, populate it with a few govts, and then let it evolve as I fly around in it. That way the player can still make their own decisions (help govt X, be a pirate, run cargo, explore, whatever). Crons and ncbs allow something close to this, but it is still wicked frustrating to me that a simple act of changing a system's govt necessitates making a new syst. I wish there were a way to alter the properties of ships, outfits, spobs, systs, etc via a basic scripting language based off of ncbs. Something like how lambdamoo works. Wouldn't it be nice to be able to say something like:
if (b100) then
syst(128).govt==130
endif
I.e. if bit 100 is set then make the govt of system 128 be equal to 130. This might be another unpossible type of thing, though.
Wish 5: Oh yeah! An onFire field in weapons that would trigger a mission (so I could grant players an outfit when certain "weapons" were fired). This would allow for the 'shut systems down' idea covered in another post.
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"Create enigmas, not explanations." -Robert Smithson
(This message has been edited by seant (edited 07-07-2004).)