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Originally posted by Zzap212:
**Okay. The problem is is that the lighthouses instantaneously transport you to another location. This means that it instantly places you in another system, no hyperspace delay, so no time frame, so the player would not be able to jump from his new destination until he landed and took off again. I may be able to work this into the game, however (" <PSN>, land on Brechtia V immediately to commence a thourough decontamination of nebulei particles") to create the illusion like the player is being held in the system.
Also, as a side note, I would like to know whether it is possible to create random operators inside random operators R(R(b1 b2) R(b3 b4)) I'm assuming that it is not possible, but it would be nice if it was.
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For the lighthouses, if you do not want the player to be able to actually land, and still have the player transported to another system, make the planet a wormhole, and use a Hyperlink field to link the wormhole to any other spob. This is how the Link wormhole in S7evn (I'm positive that is spelled wrong...) works. The destination spob does not need to be a wormhole.
You can also make nested randomness using missions, NCBs, and the R operator, but this gets pretty complicated. Basically:
Random set string : R(Sxx1, Sxx2) // Start either mission one or two
Mission 1 accept string: R(B1, b2) // mission 1 and two are auto aborting missions.
Mission 2 accept string: R(B3, B4)
This will in essence allow you to nest these things, though it may be more trouble than it is worth.
~ SpacePirate
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Fear the SpacePirate,
He made a (url="http://"http://www.evula.org/infernostudios/search.html")plug-in search page(/url)...
And he'll board your ship! -mrxak