- Improved tech levels. The Techlevel field would be a rect where you can enter the tech level of four separate tech trees. E.g. You enter 7 into the 3rd box in the Techlevel field of an outfit - only spobs with 7 or higher in the 3rd box of their Techlevel field would have the outfit. This would allow you to easily create four completely different factions with completely different tech trees.
Special techs would include all outfits with that number in any of their boxes.
- Speed field for asteroids. This wouldn't be particularly useful but still kinda cool. Their speed would be +/-50% of the value given here.
- tdëf resource. This one's a bit too complicated for what it's worth but what the heck. It would eliminate the need for four guidance types and three flags from the wëap resource and allow much greater flexibilty. So here's how it works: Add a TurretDefinition field to the wëap resource which would specify the ID of a tdëf resource to use. The tdëf resource would contain four rects: From, To, and NoTarget. The From and To fields would allow you to specify up to four sectors the turret would be able to fire from while the NoTarget field would descibe four angles the turret would fire from when no target is selected (shots would cycle through these angles). For example, to create a front-quadrant turret the same as the existing guidance type you would make a tdëf with the following values.
From: 315, -1, -1, -1
To: 45, -1, -1, -1
NoTarget: 0, -1, -1, -1
Or a weapon that can only fire to the sides you would enter 90 and 270 in the NoTarget field and leave the rest at -1. Of course, you would also need a much better AI to be able to handle such a weapon.
Please tell me what you think of this idea.
- Someone mentioned having ship firing animations for only certain weapons, so here's my method. Add these flags to the shän resource: 0x0200 - Ship unfolds when firing guns (weapons of ExitType 0), 0x0400 - Ship unfolds when firing turrets, 0x0800 - Ship unfolds when firing guided weapons, 0x1000 - Ship unfolds when firing beams, 0x2000 - Ship unfolds when firing other weapons (ExitType -1). The 0x0080 flag would be "Ship unfolds when firing specific weapons" - a rect at the end of the shän resource would be used to enter the IDs of up to four specific weapons.
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"The Macintosh may only have 10% of the market, but it is clearly the top 10%." Douglas Adams
(This message has been edited by Guy (edited 01-28-2004).)