After trying to explain my/our current system for explaining speed limits for Sephil Saga, I realized that it is irreparably lame. So, I've been experimenting with speed limits determined by the power of your engines. I know from relativity theory that an engine of X power can only push you to a certain velocity. What I don't know is why. I'm pretty good with basic physics, but I haven't had relativity yet. Can anybody explain this effect? More specifically, I'd like to know what effect size, drag, and mass have on it. Because as far as I can tell, if I make speed dependant on engines, ships with high accel will have high speed- the two will be linked more or less 1-to-1. This is fine, but it's definately not Nova-ish, since Freighters will have big engines to carry their cargo.
So, as an example of what I need to understand. I have a ship with a certain engine.
A. If I load 10 tons of cargo into the ship, it will have less acceleration. What about it's top speed? What is the relation? Accelleration drops linearly. Does top speed also? Logarithmically? Exponentially? Steeper on a linear drop?
B. With those same engines, I make the ship just a big plate- the most unaerodynamic shape possible. Mass stays constant. Will this affect top speed? (in SS, ships are not capable of flight in an atmosphere, so aerodynamic drag is 0).
C. Using the ship from A, I put in engines with the same mass that have 2x the thrust. Accel goes up 2x. What happens to speed? Note: unfortunately due to the limitations of EV, in SS this is not what will happen. If you have a ship with 600 thrust engines that has 200 accel because of weight penalties, and you put in 1200 thrust engines, you will end up with 800 accel, not 200. Maybe this is correct? I don't know!
Another question relates to weapon effects on various types of shields. In SS, we are using Magnetic (high-density, repulsive magnetic fields) and Particle Shielding (ions trapped in a magnetic field that absorb impacts). Can anybody explain the exact pseudo-physics involved in these common theories of shields?
Azratax has provided info about railguns that blows or current system to shreds. I thought they had to have ferro-magnetic ammo, and would thus be turned away by magnetic shielding. Apparently, this is not the case. Also, after thinking about it a while, I realized that Particle Beams would be stopped dead by particle shields OR magnetic shields. (Particle beams being essentially massdrivers that accelerate charged particles instead of large slugs). The beauty of P-beams is that they cause electronics to short out and die, which in SS has always been ionization.
What I'd like to know what people feel wouldl be the most realistic effects for a variety of weapons, including:
Railguns
Massdrivers
Particle Beams
Lasers
Explosives (missiles, rockets)
Cannons/Normal Guns
Plasma Lances
EMP
Antimatter (basically explosives + more radiation and EMP)
Any other types of weapon you can think of, or have heard of!
Any input is extremely valuble! At this point, it is not yet too late to change Sephil Saga- the weapon balance is just starting to be done, and not enough ships are made yet that we can't go back and take out the velocity shielding. It is supposed to be a hard-science sci-fi setting. Available tech includes small fusion reactors and room-temp superconductors, so keep that in mind. Thanks alot!
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~Charlie
Sephil Saga Homepage: (url="http://"http://www.cwssoftware.com")www.cwssoftware.com(/url)