Quote
Originally posted by Masamune:
**
Quote
Originally posted by SpacePirate:
**Well, before we get on topic, a few more questions.;) Did you by any chance have the "Remove outfits of this type after purchase" flag? Did you have it set as a map? Did you try setting the modType to anything aside from "Ignored"?
Anyways, just to keep this slightly on topic, did those cröns in the stock scenario (mentioned earlier) have a starting date or ending date of 0 or -1? They may have been set to evaluate themselves every day.
**
Off Topic: No, neither of those conditions are true (I did mention "rookie" mistakes! :)). It's very strange, because it's doing it AGAIN! I just set up a new system for the hand-held weapons that Exosuits use, and it is not working correctly. Exactly the same setup. If I change the weapon outfit to ANYTHING else, it works correctly! If anybody wants, I'll set up a demo plug- I figure we have one more chance AT BEST to get bugs fixed.
On Topic: The cron (well, one of them, in this case #184), for mass reference, is set up like this: First Day/Month/Year: 0. Last Day/Month/Year: 0. Random: 12. Duration: 14. Pre-Holdoff: 0. Post-Holdoff: 550. EnableOn: !b6031 & !b333. OnStart: b6021. OnEnd: !b6021. (The News info is unimportant for the issue at hand). Refer back to Azratax's post for the observed behavior. Now, for those who understand crons, the cron's settings and it's observed behavior are quite off. What SHOULD happen, as I understand it, and starting from day 1, is this:
Step 1: every day, cron is checked to see if it activates, which it has a 12% chance of doing (assuming ActiveOn is true). Because all the First and Last info is 0, the wildcard, this will happen regardless of the date.
Step 2. Cron activates. Bit 6021 is set immediately, because Pre-Holdoff is 0.
Step 3. Cron is active for 14 days. Nothing happens during this time (except the relevant news is shown)
Step 4. Cron deactivates. Bit 6021 is cleared. Cron is "terminated".
Step 5. Holdoff counter starts. Cron is not checked for activation again for 550 days.
Step6. 550 days pass. Return to step 1.
It should not be trying to terminate itself every day, because it should not be being activated every day (some crons can and should do this. Not this one!)
Very, very strange. I'm looking at 1.0.7's data, though- so it MAY be different from what Azratax has.
**
Same data as i have.
mrxak said he can forward bug reports to the beta list. Wanna report these two issues (the weapon dissapearance one, and the rampant cron one since I think pipeline has vanished again - never answered email, may be on vacation)?
There will definately be a 1.0.8. But there may well not be a 1.0.9. Lets try to get everything fixed!
-Az
------------------
It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)