Ha ha, no not another one. This one is VERY specific. I'm trying to create a plug that allows the player to switch between an inertialess ship and one that behaves normally on the fly. Obviously the first thing I need is two ships to represent both flying styles. And we have that handy H(?) operator that switches ships. Now I was thinking about creating a weapon similar to a fighter bay so that when the "fighter launched" the ship would be replaced with the other variant. Then when you recalled the ship, your's would switch back. The "fighter" you launch would have no graphic and not be visible on screen. But from what I can tell there doesn't seem to be any way to use ncb's from the weapon or outfit resources. Key Carried may be another option but I don't have any idea how to use the field in the Ship resource. If anyone would care to enlighten me on the KeyCarried thing please do so. I know it can be used to change ship graphics but can it do more? The biggest problem I see with this if it is possible is keeping any weapons and outfits. Most outfits actually won't be a problem since in the plug most are learned abilities and cannot be lost. Weapons/Outfits can be easily carried over from ship to ship provided those outfits have been programed to do so.
The only other way I can see to implement this would be to just give the player the option of buying either ship. The ships will be free to the player anyway so changing would be simple but not the effect I'm looking for. Another option would be to always have a ship following you around that offered a mission when hailed. Accept the mission and you switch ships. But trying to hail the right ship in the middle of a fight would be too difficult to make it reasonable and it would throw off the feel of the game as well.
So here is my challenge... Figure out a way to switch ships with a simple keystroke. Chances are it's not possible. But there may be a workaround that could be implemented behind the scenes.
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