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Originally posted by orcaloverbri9:
Er...I already explained that.:) (except for the settings...you mean I shouldn't notch up the oversampling to 64? Whoops... ;))
Yes, I know you did, but not extremely well. I had trouble understanding what you meant, and Im fairly well versed in Strata - someone who is new to the program may have a little more difficulty in understanding what you meant than I did...
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Originally posted by Azdara:
Heh, I put it up to 16 just for previews... for final renders? There is no limit to how long I'll be prepared to wait.
~A~
To be honest, unless you are working in situations involving light being a key element of your scene (say like a big glass window with sunlight from outsite entering a room being the focus of the render), or extremely large renders zoomed in close, then much more than 16 is overkill. I'll render something up later tonight to show what I mean. You seriously wont notice much (if any difference between 16 and 64 is any situation you will come across making ships for any of the EV games.
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Originally posted by orcaloverbri9:
In other words...what?
No more than 25. More is overkill and you dont get much more defanition at all despite a large increase in render times. 25 is what I use for all my final renders. I use 9 for previews.
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Originally posted by Requiem:
Newb here again. I looked all over the Strata website and couldn't find a tutorial of some sort.... Newb needs help.
Try the (url="http://"http://www.stratacafe.com/")StrataCafe(/url), and from there you will find links to (url="http://"http://www.1n2.be/strata/")this Strata Tutorials page(/url). Azdara is working on making up some modelling tutorials and I will be puting up my spin and engine flare tutorials again once (url="http://"http://el3.northernswamp.com/")el3(/url) is complete.
ewan
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'It's only when you look at an ant through a magnifying glass on a sunny day that you realise how often they burst into flames'
- Harry Hill