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Originally posted by UncleTwitchy:
**I've thought about this one, too (not for SFA, for something else).
What I thought was to make sure that all ships were affected by point defense weapons and then give the Comet a point defense beam or turret with something like a 1-2 pixel length. I'd also make the tail an engine glow and have it facing away from the main light source, no matter what direction the comet was travelling.
**
And if you made the beam invisible (though one or two pixels would be nearly that anyway) the comet could be real scary (because if it "hits" you you're done) Thing is, for practical use, it'd have to be a mission ship- not an in system dude (or a very, very, very low probability of appearance one) because everytime someone came into the comet system it would be heading in a different direction. Though this would make sense over a long period of time (because comets do in fact orbit the sun in the system) if you hypered out of a system then right back in, somehow three days later the trajectory would be entirely different.
You're all right, though. It would make a ~killer~ "save the planet from the deadly asteroid" mission. has an idea Damn, I wish I still did plug-ins..
_bomb
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