I am here to rant about nova's sound format.
Whose idea was it to maintain the crappy 11kHz, mono, 8 bit SFIL sound format? It has absolute rock-bottom quality, and the file size decrease is negligible. Modern computers can easily play sounds with much higher rates - even 22kHz, 16 bit stereo wouldn't have been too much of a leap, for only 8x the file size. And broadband connections would allow the extra dozen megabytes it would take to download a compressed version of the sound resource. I have a sound for the seismic charge that was completely butchered by the conversion process, and it is completely intolerable.
Here are some honest questions: Is there any way to improve the quality of the in-game sounds? If in Nova 1.0.7 the programmers could possibly add support for higher-quality sound, it would be simply incredible. As I see it, there is no need to actually rebuild the original Nova sounds in higher quality - they are good as they are. But Star Wars demands incredible accuracy and subtle nuances that, quite frankly, aren't obtainable with a sound format that was up-to-date eight years ago.
Is there any way to increase the volume of an individual sound within nova? I already have the gain at maximum, with some minor clipping near the beginning, and the sound (for the seismic charge) is still not as loud as the comBeeps that came with nova. There's got to be a problem there.
let me restate the first question: Can the programmers build in support for higher quality sounds in the next version of nova? It shouldn't take too much programming. I think that double everything should be fine - 22kHz 16 bit stereo. Or, if the nova engine for some reason can't support stereo, then increase the mono quality to make up for it.
Thanks a lot.
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