Arios SoftWare announces the release of EVONE Public Beta 2! EVONE, the Escape Velocity Override Nova Editor, is a powerful, graphical plug-in editor for the Escape Velocity series of games by Ambrosia Software.
This release features a revamped interface to improve the development experience and remove any possible confusion. A revolutionary new feature in the form of a Run button on the main plugin window is also included. Now, you can test the plugin in the target game simply by clicking the button, even if you have not saved the plugin! EVONE will copy your plugin to the game's plugin folder and launch the app. Then, when, and only when, you quit the target game will EVONE delete the copy it made, restoring everything to how it was before you tested the plug. The built-in logic prevents crashes by only deleting the file when EVONE has received notification that you quit the game - simply switching back to EVONE will not cause it to be deleted.
Also new in this release is a hex editor, for editing any resource type, and an advanced Template Driver. Not only can the Template Driver edit any resource type you provide ResEdit templates for, but it includes built-in templates for all EV-related resources and a number of generic ones. You can now edit vers resources, for example, directly within EVONE using the included templates. But the Driver does not stop there. Help text is displayed for every field of all EV-related resources - you may never need to refer to the bible again - and all flag resources are displayed as a series of easy-to-use checkboxes! There is no longer a need to remember how to add 0x0441 and 0x0004 and what, specifically, those flags change in the game.
Yet another new feature is a new dual approach to data files. You now can choose to use either of two methods or a combination of both. The easiest way to get EVONE to load the correct data files into your plugins is to configure the last three panes of EVONE's Preferences. Once you tell EVONE the location of each of the games you have installed, EVONE will load the files it needs right out of the games' folders. They are opened read-only to prevent corruption. For more complete control, simply place the files you want EVONE to load in the Data Files folder in the EVONE folder. And to experience the best of ease and control, use a combination of both.
Finally, with many thanks to SpacePirate, EVONE now contains the ability to convert any EV or EVO plugin to an EV Nova plugin. Simply open the plug in EVONE and choose Convert to EVN from the Tools menu. The SpacePort plugin-application will launch and boom, you have a fully functional EVN plugin.
With this release, EVONE comes much closer to being a full-fledged plugin editor, but the future still holds amazing promise. Imagine a complete RLE builder, allowing you to combine and edit each frame and mask and then encode and decode RLE resources. Imagine a Mission String editor where you set a few values and have EVONE fill in multiple mission resources - all you would need to do is write the descriptions and set any special ship requirements on a per-mission basis. Such an editor could even run control bit logic to ensure mission sequences and branching. All of this and more is planned for a future version, but in the meantime, employ EVONE's ground-breaking power to enhance and speed your plugin development project.
EVONE is available for download at the redesigned Arios SoftWare website at:
(url="http://"http://www.ariossoftware.com/products/evone/download/")http://www.ariossoft...evone/download/(/url)
NOTE: It is HIGHLY recommended that you skim the included QuickStart guide in order to get up and running quickly. It describes the data file configuration process, which is essential to running effectively.
EVONE is a $10 shareware application. If you plan on using EVONE, please register and support Arios SoftWare and the shareware industry.
Please post any comments you have either below or on the Arios forums ( (url="http://"http://forums.ariossoftware.com")http://forums.ariossoftware.com(/url) ). Note that problems should be posted to the Arios forums, where you will receive the best support.
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(url="http://"http://www.ariossoftware.com")Arios SoftWare(/url)
(url="http://"http://www.ariossoftware.com/programs/evone/")EVONE 1.0.0 - the plugin editor for EV/EVO/EVN(/url)
(This message has been edited by AriosSw (edited 06-19-2003).)