I'm afraid I'm about to bother you all with a few basic plugin questions.. Sorry!
That said, I've run through all of the "TutorialsInS" tutorials from the addons page and found them very helpful. I wound up with a few questions, though, and they pertain less to the tutorial than to plugins in general, not to mention some general questions from the reading of the Nova Bible and some other resources, so I thought I'd ask them here.
-In the second part of the tutorial, a new system is created, with 2 spobs. The second one is a station, so I picked a random station graphic from the files. When I had made a spob before, the landscape pic (or whatever) that showed up in the main area after landing automatically appeared. With this one, though, none showed up. Does this vary from pic to pic? Did I forget to set some obscure value? (I looked, but kind of got lost and didn't see anything I thought would affect it.. Permission to hit me with something if I missed something obvious..)
-If two plugins are implemented that make use of the same ID, will EV crash or will one get overwritten? In the latter case, which is overwritten? How do you avoid conflicts like this- test with all the other plugins?
-This one is probably a rather dumb question. Reading about bits in the Nova Bible and the "Bits Bible" that I downloaded to look at, it seems like a goodly number of the bits are already in use with the main storylines- is it possible to use those bits in your own missions, providing you're careful it won't interfere with something else? And the other bits can be set or used by developers just like any unused resource?
-This question is a little more involved. I was reading in a discussion on the main web board that one of the main differences between EVN and EVO (I only registered EVN a week ago, although I've been playing it nearly nonstop since, and the only experience with EVO I have is, unfortunately, a version from a MacAddict CD that came with a cheat patch, so I was never involved in any of the storylines..) is that in EVO, stroylines interconnected and could be completed concurrently. Would it be possible to create a plug altering the main storylines and the bits required to be set/unset so that some storylines could be completed concurrently (only the ones that made sense, of course..)? Beyond being possible, I think the only problem would be that the storylines wouldn't intermix well.. I guess you could play Rebel and Polaris together, or Pirate and almost everything except Fed? I dunno. Just curious.
-To what ... oh blast, forgot my question. :redface:
Thanks for any/all help!
-K
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Art History = Cool!
...and yes, I'm odd.
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