Quote
Originally posted by Curufinwe_Fëanor:
**having over a thousnad systems will need the following to be good: <snip>
**
Quantity != quality. I won't make more systems than the scenario requires in order to stay close enough to the universe from the original books (which, unfortunately, is still quite a lot), and the same goes for every other resource. If it turns out the way I want, you'll have plenty to do and see.
Quote
Originally posted by Russell Quintero:
I would suggest linking each system with every system near it, but not having hyperlinks pass stars. Sort of like the idea that it is a gravitationally bound line, and if it tried to pass a star it would be pulled in. (...) Of course, it also means that the jump lines will be shorter and you will have to make more jumps due to the fact that you can't just go around systems in between, but it gives a great deal of flexibility and also adds that touch of extra time that is what seperates spinships from the farcaster network.
The curved "jump lines" would also have inhabited planets in them; I added them mainly for the sake of making exploration a little more exciting - they would give the impression that the player is travelling into a whole new part of space. Also, the kind of structure I've been working on would require less empty systems in order to make space travel "slow" enough.
But yes, maybe your method would be better - having a complicated map may be making things just a little too hard. In any case, I can make the Hawking Drive outfit increase travel time a little, so it may be OK to put less "filler" systems between the inhabited ones.
Thanks, I'll sleep on it for a while.
Quote
Originally posted by TheRedeemer:
did anyone else notice in the 'Femme Fatale' plug for EV:0 that if you went to the far northwest of the map, somewhere near a planet or system called home, there were a line of about 20 jumps going off from the main map, and when you had come back on yourself and looked at your map, it had formed a star shape.
Yeah. I was a bit annoyed after completing that whole trip for nothing, although I can see the irony. There will of course be distant and hard-to-reach places in this galaxy, because they're part of the story - but i don't intend to send the player off into the void just for the sake of keeping him busy, or being able to claim my plugin is the biggest ever. The Frozen Heart map was pretty good, actually - maybe I should go play it again for a while...
As for the hypergates: it's a bit like the underground in London or NY - the basic idea is that you can get to most of the "main" places on foot for free, but for a small fee you'll get there much easier and faster. (the military network is another matter, of course). Anyway, those who have read the novels know what the idea is; the others are strongly encouraged to go read the novels. It's OK, you'll like 'em
Firebird: thanks for the offer, but I don't think that's what I'm looking for; I may as well make it myself
------------------
Do not adjust your mind - there is a fault in reality.