Quote
Originally posted by General Cade Smart:
**I would want that when a string mentions that the goverment changes for all planets, it would do too. In the Auroran string end when you have assasinated Krane, the text mentions that Fed systems have changed to Auroran ones, but the border color doesnt change to red for all Fed systems.
**
Hmmm as EVula and Mazca said, difficult. But I'll give it a go. Hopefully I won't run out of spob ID's.
Quote
Originally posted by Ernimiter:
**I would like to see people 'abusing' the outfits more. Like having a missle launcher, and ammo for it. But in order to buy more that say 30 ammo(the amount in the launcher at any one time), you'd have to buy storage racks. Each rack would let you hold 30 more missles. If you think this is impossible, look at modType 27 first. If you still don't get it, email me and I'll try and whip up a demo plug.
And make more use of getting missions in places other than the bar. Is Barry the only one smart enough to do that?(yeah, ok, sigma and gli-tech do to, but they're minor strings).
And a more dynamic universe is allways good. I love the Wild Geese string because it branches so many times. If every main story line did this the game would be so awesome it'd be too awesome to play, the awesomeness would be so blindingly cool.
And don't rely entirely upon the random bit setter either, try and see if yo can abuse the mission resource to allow a player to 'fail' a mission by taking one groups cargo to a rival and switching sides, and the 'success' of that mission would just be doing what you were told initially. Being able to go traitor whenever you want basically.
**
To the missile launchers I say 'already done!' That feature (if you can call it that) was an idea I put in straight away for the good of relative realism. Making uses other than the bar? Hmmm, I have about 6 missions a side from either the shipyard or the outfitters but I think people are just used to using the bar. I have got into the habbit of as soon as I land checking the bar and I thnik others would have too.
Finally branching missions, well I don't know how much I can branch it for the Major threads but the Police and Pirate threads branch quite a lot. It will (hopefully) be able to do the Pirates or Police 4or5 times with different results. I don't think you can make it possible to take the cargo to the enemy and betray them. You could try I suppose using an invisible mission that tells you to take it to the enemy. But I don't know if you can force a mission to abort when another one is succesful.
Quote
Originally posted by Mantaray :
**I think a neat effect would be to get the ships to cast shadows on other ships. Dunno how'd you do it, but it'd be cool.
**
i think that would be in the graphics resources, I don't do graphics so I'd wait till I get a ship artist before you get an answer to that.
And EVula, that is a very good idea. I think I'll try that, I'll let you guys know how I get on handling these requests.
(Edited by mrxak to correct the speeling of EVula ;))
------------------
Hey! If I want cheesey pufes, I'll get cheesey pufes!
-Eric Cartman Law Enforcer
"Respect my Authorita!"
(This message has been edited by mrxak (edited 02-28-2003).)