Quote
Originally posted by shado83:
**
Yes, you're right, it does take time and effort, especially if you aren't using Cocoa, damn, I wouldn't want to have to call GetControlByID 600 times : )
**
Oh yeah, by now it is up to a couple thousand times!! Of course, it is better than GetDialogItem, from back in the pre-Appearance Manager days.
Quote
Originally posted by shado83:
**
Actually with the latest version of REALBasic you can probably load the RLE sprites, but I'm not even going to bother trying, I'm a C++ convertee now.
I'm planning to drop OS 9 support because I don't want to write 10000 lines of code just to handle the events, so I'm using Obj-C++.
**
Yeah, Carbon greatly improves things, but there is still a lot of event-handlers to write.
Quote
Originally posted by shado83:
**
I'm comfortable with competition, mate, relax. I program for fun, not for money. You don't need to keep reminding people how good EVONE is ; - )
In any case, if you're interested in making a total Obj-C++ port of EVONE, I'd do that too, I'm just going through a Cocoa phase, it's a cool system once you get the MVC relationships under control.
**
Yes, I am thinking of doing that someday and am trying to teach myself Cocoa. If you want to talk about that, email me privately (ariossw@mac.com).
Quote
Originally posted by shado83:
**
Anyway, I'm rambling. Keep the ideas coming, people. Today's question: Do you prefer a single integrated editor, or lots of little ones? Bear in mind, you couldn't work on the same plug in two different editors at the same time, but back when I was writing EVOGod a stack of people kept telling me to separate the editors.
**
Personally, I prefer integrated editors (double-clicking a system launches the system editor etc.) which is why I am writing EVONE that way. Why couldn't you work in more than one editor simultaneously? It shouldn't be too hard to have a multi-document interface so that the only thing governing the number of editors open is the available memory.
------------------
(url="http://"http://www.ariossoftware.com/upcoming")EVONE 1.0.0 - the plugin editor for EV/EVO/EVN(/url)