Warts and All was a really awful name. I've renamed the project "Mercenaries", after EV's original title.
That aside, I havn't made much progress tonight. The new build (same (url="http://"http://homepage.mac.com/suluger/FileSharing.html")location(/url) as before) features a partially functional laser canon.
Issues:
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I cannot for the life of me figure out how to make the sound effect use my plugin's pointer. If someone wants to help, I could use it.
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I also can't get rid of the small oragen hit particles, even though no bööm resource is set. What's going on?
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I have no idea how fast missiles and torps in the original EV turn. My guess, based on anecdotal evidence from EVO, is 30°/sec, but if someone wants to demosntrate otherwise, feel free. Idea: set up a missile with the same top speed as your ship and see how much turning power you need to give yourself before you can lead it into a tailchase.
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MassDmg and EnergyDmg keep landing on fractions when I convert them from EV units to EVO units, and since they're so small (10.5 rounds to 11) this make a big difference. I'm considering multiplying all shields, recharge and damage stats through by 10. This will look slightly different in the shipyard, but should preserve gameplay.
-reg
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"Oh crap. I'm going to hell - I put the Bible next to Mein Kampf again."
-Her Holiness, Pope Jenne "Kirby" Hubbs
(This message has been edited by Regulus (edited 04-10-2002).)